Eagles Revenge v7.6
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: Eagles Revenge v7.1
lol Eel - for all I know it might even be weaker - its changes I made in November last year and I cannot remember how the testing went
- UnfairestEel
- Waheguru
- Posts: 1835
- Joined: Sat Jul 30, 2011 4:31 pm
Re: Eagles Revenge v7.1
haha What happened to "test before upload"?
fenris_w0lf wrote:oh damn....
kram1138 wrote:Yayyyyyyyyyyyyyyyyy!
Oh wait...
Nooooooooooooooooo!
Promiskuitiv wrote:OH GOD!
Yep... High expectations alrightjdstankosky wrote:Frustration level:
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
-
- Guru
- Posts: 989
- Joined: Fri Aug 20, 2004 8:50 am
- Contact:
Re: Eagles Revenge v7.1
!ROFL
poor ER - finally putting a new version out there and everyone goes
!beer ER
But you know its all toungue-in-cheek-thing right ER ?
poor ER - finally putting a new version out there and everyone goes
!beer ER
But you know its all toungue-in-cheek-thing right ER ?
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: Eagles Revenge v7.1
I love this place
- UnfairestEel
- Waheguru
- Posts: 1835
- Joined: Sat Jul 30, 2011 4:31 pm
Re: Eagles Revenge v7.1
ER, what's the deal with this rule:
#load-if-defined GOLD-RUSH-MAP
(defrule
(current-age == feudal-age)
(current-age-time > 8)
(building-type-count-total stable < 1)
(can-afford-building stable)
(goal 9 0)
=>
(set-strategic-number sn-minimum-town-size 1)
(set-strategic-number sn-maximum-town-size 20)
(build stable)
; (chat-to-all "Building 1st stable attempt no. 2 because of map screws")
)
#load-if-defined GOLD-RUSH-MAP
(defrule
(current-age == feudal-age)
(current-age-time > 8)
(building-type-count-total stable < 1)
(can-afford-building stable)
(goal 9 0)
=>
(set-strategic-number sn-minimum-town-size 1)
(set-strategic-number sn-maximum-town-size 20)
(build stable)
; (chat-to-all "Building 1st stable attempt no. 2 because of map screws")
)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: Eagles Revenge v7.1
detritus from the past
- Campeador
- Waheguru
- Posts: 1340
- Joined: Mon Nov 01, 2010 8:11 am
- Location: Spain
Re: Eagles Revenge v7.1
I've tested twice ER7.1 vs ER7. Reviews:
Game 1:
- ER71 has a very infortunate dark age, with a villager killed by a wolf and a few villagers blcked by their partners because lack of sheep => crowded berries
- Despite to that both ERs are 19', perhaps ER7 also had bad luck, but I doubt that so exagerated. But ER7 with a higher score
- ER7 attacks faster , attack stoped
- ER71 attacks now, also stopped
- more attacks with different results, every army is taking and losing advantage every time
- finally ER7 wins
Game 2:
Similar, but ER71 is not so unlucky and takes a clearly better castle time. Again ER7 attacks the first, more attack later, etc. Even game with no gold for anyone, I finished it after 2:43, with a too small advantage for ER71 to win.
Anyway this AI is designed to smash general AI, no other versions of itself. I haven't tested it against other AI enough to be sure about if it has become even stronger or not. The only thing that I can say is that 7 and 7.1 are both real nighmares.
Common problems:
- Mining camp bug confirmed. In late game it builds gold camps in places without any gold, I've watched their useless construction.
- Both ERs ignored two far mining camps in a border of the map, perhaps increasing max-camp-distance to FULL-MAP or something like that could correct it.
- If you don't train monks your monastery is useless. Your university and siege workshop are enough to jump to imperial.
- ERs sometimes stop eagle training despite the resources, but I imagine that it was because they were saving resources to take more upgrades, so ignore this comment.
Anyway, after to watch this AI I can understand how Hernan Cortés and his soldiers suffered to conquer Aztec Empire. I'm sure that you still laugh a lot when you remember people from a few years ago saying that Aztecs and eagles are underpowered, convincing you to create this monster.
Game 1:
- ER71 has a very infortunate dark age, with a villager killed by a wolf and a few villagers blcked by their partners because lack of sheep => crowded berries
- Despite to that both ERs are 19', perhaps ER7 also had bad luck, but I doubt that so exagerated. But ER7 with a higher score
- ER7 attacks faster , attack stoped
- ER71 attacks now, also stopped
- more attacks with different results, every army is taking and losing advantage every time
- finally ER7 wins
Game 2:
Similar, but ER71 is not so unlucky and takes a clearly better castle time. Again ER7 attacks the first, more attack later, etc. Even game with no gold for anyone, I finished it after 2:43, with a too small advantage for ER71 to win.
Anyway this AI is designed to smash general AI, no other versions of itself. I haven't tested it against other AI enough to be sure about if it has become even stronger or not. The only thing that I can say is that 7 and 7.1 are both real nighmares.
Common problems:
- Mining camp bug confirmed. In late game it builds gold camps in places without any gold, I've watched their useless construction.
- Both ERs ignored two far mining camps in a border of the map, perhaps increasing max-camp-distance to FULL-MAP or something like that could correct it.
- If you don't train monks your monastery is useless. Your university and siege workshop are enough to jump to imperial.
- ERs sometimes stop eagle training despite the resources, but I imagine that it was because they were saving resources to take more upgrades, so ignore this comment.
Anyway, after to watch this AI I can understand how Hernan Cortés and his soldiers suffered to conquer Aztec Empire. I'm sure that you still laugh a lot when you remember people from a few years ago saying that Aztecs and eagles are underpowered, convincing you to create this monster.
- UnfairestEel
- Waheguru
- Posts: 1835
- Joined: Sat Jul 30, 2011 4:31 pm
Re: Eagles Revenge v7.1
I haven't noticed much difference actually.
One mistake against this AI and it's gg
One mistake against this AI and it's gg
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
-
- Forumer
- Posts: 4
- Joined: Sat May 05, 2012 10:57 am
Re: Eagles Revenge v7.1
why the villagers once hiding in the towncenter never go out?(v7.1)
besides, i think the sencond towncenter needs to be built earlier
besides, i think the sencond towncenter needs to be built earlier
- UnfairestEel
- Waheguru
- Posts: 1835
- Joined: Sat Jul 30, 2011 4:31 pm
Re: Eagles Revenge v7.1
are you spectating rather then playing?
If so it's probably because you accidentally clicked garrison into the Town center.
If so it's probably because you accidentally clicked garrison into the Town center.
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.