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Re: Eagles Revenge v7.1

Posted: Thu Jun 21, 2012 12:25 am
by ER
lol Eel - for all I know it might even be weaker - its changes I made in November last year and I cannot remember how the testing went :lol:

Re: Eagles Revenge v7.1

Posted: Thu Jun 21, 2012 4:10 am
by UnfairestEel
haha What happened to "test before upload"?
fenris_w0lf wrote:oh damn....




:P
kram1138 wrote:Yayyyyyyyyyyyyyyyyy!

Oh wait...

Nooooooooooooooooo!
Promiskuitiv wrote:OH GOD!
jdstankosky wrote:Frustration level:
:head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head :head
Yep... High expectations alright :P

Re: Eagles Revenge v7.1

Posted: Thu Jun 21, 2012 4:29 am
by fenris_w0lf
!ROFL

poor ER - finally putting a new version out there and everyone goes :ph34r: :angry:

!beer ER

But you know its all toungue-in-cheek-thing right ER ? :D

Re: Eagles Revenge v7.1

Posted: Thu Jun 21, 2012 6:58 am
by ER
I love this place :biglaugh :bigsmile :biglaugh

Re: Eagles Revenge v7.1

Posted: Fri Jun 22, 2012 10:34 pm
by UnfairestEel
ER, what's the deal with this rule:

#load-if-defined GOLD-RUSH-MAP

(defrule
(current-age == feudal-age)
(current-age-time > 8)
(building-type-count-total stable < 1)
(can-afford-building stable)
(goal 9 0)
=>
(set-strategic-number sn-minimum-town-size 1)
(set-strategic-number sn-maximum-town-size 20)
(build stable)
; (chat-to-all "Building 1st stable attempt no. 2 because of map screws")
)

:lol:

Re: Eagles Revenge v7.1

Posted: Sat Jun 23, 2012 1:36 am
by ER
detritus from the past :lol:

Re: Eagles Revenge v7.1

Posted: Thu Jun 28, 2012 4:06 pm
by Campeador
I've tested twice ER7.1 vs ER7. Reviews:

Game 1:
- ER71 has a very infortunate dark age, with a villager killed by a wolf and a few villagers blcked by their partners because lack of sheep => crowded berries
- Despite to that both ERs are 19', perhaps ER7 also had bad luck, but I doubt that so exagerated. But ER7 with a higher score
- ER7 attacks faster , attack stoped
- ER71 attacks now, also stopped
- more attacks with different results, every army is taking and losing advantage every time
- finally ER7 wins

Game 2:
Similar, but ER71 is not so unlucky and takes a clearly better castle time. Again ER7 attacks the first, more attack later, etc. Even game with no gold for anyone, I finished it after 2:43, with a too small advantage for ER71 to win.


Anyway this AI is designed to smash general AI, no other versions of itself. I haven't tested it against other AI enough to be sure about if it has become even stronger or not. The only thing that I can say is that 7 and 7.1 are both real nighmares.


Common problems:
- Mining camp bug confirmed. In late game it builds gold camps in places without any gold, I've watched their useless construction.
- Both ERs ignored two far mining camps in a border of the map, perhaps increasing max-camp-distance to FULL-MAP or something like that could correct it.
- If you don't train monks your monastery is useless. Your university and siege workshop are enough to jump to imperial.
- ERs sometimes stop eagle training despite the resources, but I imagine that it was because they were saving resources to take more upgrades, so ignore this comment.

Anyway, after to watch this AI I can understand how Hernan Cortés and his soldiers suffered to conquer Aztec Empire. :wacko: I'm sure that you still laugh a lot when you remember people from a few years ago saying that Aztecs and eagles are underpowered, convincing you to create this monster. :lol:

Re: Eagles Revenge v7.1

Posted: Thu Jun 28, 2012 11:30 pm
by UnfairestEel
I haven't noticed much difference actually.
One mistake against this AI and it's gg :ph34r:

Re: Eagles Revenge v7.1

Posted: Fri Sep 14, 2012 8:39 am
by master26
why the villagers once hiding in the towncenter never go out?(v7.1)

besides, i think the sencond towncenter needs to be built earlier :)

Re: Eagles Revenge v7.1

Posted: Sat Sep 15, 2012 1:10 am
by UnfairestEel
are you spectating rather then playing?

If so it's probably because you accidentally clicked garrison into the Town center.