Promi 2.11

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UnfairestEel
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Re: Promi 1.0!

Post by UnfairestEel »

:rofl
You'll find that Mire is unique in that it's the only klewing mayan AI
This is because Aztecs can do it better ;)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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marathon
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Re: Promi 1.0!

Post by marathon »

I am from Greece. Neue TSA is my 4th attempt to make a good TSA. So from TSA I moved to New TSA, then to Nouveau TSA... lol

If you want to see how I use 2 rows of #load-if, go check Lade, the Control Panel.per. You will see how it loads all constants files, then all rules files. I can make it random. In fact, I am already working on multiple strats per civ. Next Lade version will not only be all-civs, but it will have many strats per civilisation. Then you will be able to see what I meant.

There is no such thing as load-percent. I meant load-random.

A market in feudal is often useful, or even essential. For example, traderts. You have no gold. True, you get a market, but you also have to use it.
Other times (Nomad, poor exploration, camp-dropped-on-unexplored-terrain-bug) you need to sell something coz you have no access to gold. I prefer selling wood, but selling stone is also acceptable. It's up to you, as Ruler said.
If you happen to have > 800 food but less than 200 gold, then go sell some wood asap, shut down everything for a moment and advance! Don't wait for that gold miner, this is the most critical step in a game.
It is also important to note than, when in intense feudal wars, or when the enemy is sieging your gold, you often have not enough gold, or even food, for a jump to castle. So, you have to buy some gold, or food. For food I prefer doing wood-->gold-->food. This is costly, but if you play feudal wars, the winner is often the one who hits castle first, takes bodkin arrow and xbow or eskirm first, adds a couple knights and attacks. Flush games are often decided in those 2 minutes. Getting to castle asap is often the key. You need experience for a strong flush that proceeds into castle reasonably fast. A market often helps.

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UnfairestEel
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Re: Promi 1.0!

Post by UnfairestEel »

There are exceptions (goose)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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Promiskuitiv
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Re: Promi 1.0!

Post by Promiskuitiv »

@marathon: That with the two rows is a good idea i probably wouldn't have thought of :lol:

I build a feudal market when i play against meso-civs to sell f.e. stone if needed when they try to rush at me and i really need the gold.
I'll adjust this when i've got more variation in my strategies later. ;)

When i go for a "fast" (still pretty slow, approximately at 20') castle, i rather spend this wood on a monastery to get the relics first (which works quite well). But yeah, i might adjust everything if needed. ;)

@Eel: Meh, didn't know that Mayan's don't do that regularly :lol: But oh well, i'm going to adjust my "anti-meso" strat to "anti-aztecs" and find an other solution to be able to repel both your mayan xbow and Mire's mayan EW attack! :devil

Edit: 1.0 got wood problems sometimes :> Gonna get fixed soon.
Last edited by Promiskuitiv on Mon Dec 05, 2011 7:21 am, edited 2 times in total.

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UnfairestEel
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Re: Promi 1.0!

Post by UnfairestEel »

Smart move. It's because of Mire that I don't spam skirmishers against Mayan opponents! :lol:
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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THE RULER
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Re: Promi 1.0!

Post by THE RULER »

rofl
It's poison and it's blood and big fire, big burn - into the ashes and no return

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UnfairestEel
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Re: Promi 1.0!

Post by UnfairestEel »

Sorry if Promi no longer defeats Mire because of me.
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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Promiskuitiv
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Re: Promi 1.0!

Post by Promiskuitiv »

So 1.0 seems to be rather weak against Rangers strat, but now i added even more counters and i just won against your saracens again. Still losing to your better civs though, gonna fix that too. :dance
Sorry if Promi no longer defeats Mire because of me.
Don't worry, i'll find a way :)

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UnfairestEel
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Re: Promi 1.0!

Post by UnfairestEel »

Hmm... My how did my saracens do?
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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Promiskuitiv
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Joined: Thu Nov 10, 2011 1:07 pm

Re: Promi 1.0!

Post by Promiskuitiv »

Actually pretty good. You probably would've won if some of your units wouldn't have ran into my castle/2nd TC. :> Then when i attacked your AI could withstand the attack for a while but then i also researched imperial age and finished it.

I just don't get my AI to get a solid army quickly after a FC, it always take sooo long. Maybe i waste too many resources for unnecessary researches, i'm going to look into that too..

Your AI is my new testing opponent ;) (but of course i won't do something like the aztec anti-strat just for those archers, i'm just adding more counters) "just those archers" are pretty strong though :>
Last edited by Promiskuitiv on Mon Dec 05, 2011 8:31 am, edited 1 time in total.

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