I believe there is always a best strategy against what your enemy is doing. But AIs can't scout reliable enough to determinate what would be the best strategy in all cases. So you can try a random strategy instead that makes your AI less predictable and adds diversity to it. However for new scripters like you, I suggest to do one strategy for one civ first and if you got that than upgrade to more possibilities. For example you make an byzantine only fast castle script that goes for trash (Lade) you might want to add a defense against flush, something against EW rushs (if you ever happen to find a solution ) and so on.
Unless you play a strategy that doesn't need an archery-range, stable or a quick 2nd TC, I think no. Marathon might correct me, but I guess his script is also made to play on strange custom maps without gold, so it has to sell in that case.Marathon i just looked into your LADE script (wanted to see what you were telling me) and while i was scrolling there i saw that you've got a FC market strategy, is it worth it to sell wood to get to castle-age a bit earlier?
He is from greece.PPS: Marathon, where are you from (Just saw your "Neue TSA" file )? :>
However THE RULER, robink and me are from germany.