Promi 2.11

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CheeseOnToast
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Re: Promi 1.54b

Post by CheeseOnToast »

Keep these updates coming

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ER
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Location: Johannesburg, South Africa

Re: Promi 1.54b

Post by ER »

LT that is soooo :rofl

Nice Promi!! :D
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

ayatokido
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Joined: Sat Sep 09, 2017 3:16 am

Re: Promi 1.54b

Post by ayatokido »

Thanks for the updates.
Will you support the WololoKingdoms civilization?

kunyi
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Re: Promi 1.54b

Post by kunyi »

Promi_1.54b.rar
6th January 2017. - ?????????????????? not 18 ? :D
(165.12 KiB) Downloaded 7 times


thanks the update mate

ayatokido
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Re: Promi 1.54b

Post by ayatokido »

i've some problem when Promi AI is using Indians.
Maybe becasue of arbalest removed from the Indians technology tree since AOEHD patch 5.5/WololoKindoms 5.7?
sometime i discover Promi AI build a lot of archery range and make elite skirmisher only in Imp.
And i don't think the AI are running out of gold. Because i don't see any gold units in Imp except a few monk
(AI has alot of crossbowman/elite skirmisher when AI in Castle age)

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Promiskuitiv
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Re: Promi 1.54b

Post by Promiskuitiv »

Thank you for the feedback ayatokido, that might be related to it.
For Promi i only worked on AoC civs in the recent past, but i've decided to make it compatible with WololoKingdoms as soon as time allows me to (my internal version doesn't produce an error with WK civs anymore but there's still a lot to fix). It was already compatible with Forgotten Empires civs but i'll take a look at them again as well to fix any issues! :)

And kunyi, yes i fixed it now, thank you. :D

ayatokido
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Re: Promi 1.54b

Post by ayatokido »

Thanks for the support WololoKingdoms in next version :dance
The current version can't defend or counter WololoKingdoms battle elephants. Maybe AI don't know what it is..?
Even AI using Byzantines, Japanese, they just making ton of arbalest/ unique units to resist the battle elephants and not try any halberdier or monk.
As i know if i'm going to foucs on cavalry or paladin, AI will change to anti-cavarlry units.

Moreover, when AI is using Vikings, they don't reserach their UT-Chieftains. It became useful since AOEHD/ WololoKindoms patch.
Chieftains costs 400F/300G and affect infantry do +5 damage to cavalry, +4 damage to camels.
Before, it costs 700F/400G and make Berserks +4 damage to cavalry only.
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Promiskuitiv
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Re: Promi 1.54b

Post by Promiskuitiv »

Yes, the next version will add proper support for WK (fixing these issues as well).
Thank you for your feedback on Promi! :)

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Promiskuitiv
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Re: Promi 1.55

Post by Promiskuitiv »

Updated to version 1.55, now supports WololoKingdoms.

ayatokido
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Re: Promi 1.55

Post by ayatokido »

Thanks for the update :P
I tested Promi vs Promi in 3v3 green arabia(hardest) and noticed somethings.

A. Khmer Promi advanced to the feudal age at 2:13 in every game.
Promi will cheat some resources in hardest mode but I think the upgrade is still too fast.
Because of Khmer are preparing to attack for the first time in 13-14mins and the other civilization also attack at the same time.(10 min advanced to the feudal age)That mean If Khmer upgrade at the beginning of the game, It will affect not enough food to build villagers or the eco not well.

B. Portuguese Promi will build Feitoria.
It will block the market of trade and waste alot of population.Becasue of the size and the AI will cheat in hardest mode.

C. Never seen Promi build battle elephant.
D. Indians almost never upgrade to imperial camel.
E. Vietnamese don't like to upgrade imperial skirmisher(include their teammate)
F. WololoKingdoms civilization like to focus on their unique units

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