[UP] Randomization v9.2
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] Randomization v8.6
Updated again. I think I will start working on water for the next update.
Time to learn all the new things is too much so probably not scripting
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] Randomization v8.7
BIG UPDATE!
Added basic water, plays britons, and a lot of other improvements in various locations.
You can tell it's a big update by the file size change (of the zip)!
78 -> 93 kb
EDIT: Oh, and I added a chat style.
Added basic water, plays britons, and a lot of other improvements in various locations.
You can tell it's a big update by the file size change (of the zip)!
78 -> 93 kb
EDIT: Oh, and I added a chat style.
Time to learn all the new things is too much so probably not scripting
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- Forumer
- Posts: 59
- Joined: Wed Jul 04, 2012 4:49 pm
Re: [UP] Randomization v8.7
Am, I downloaded 8.7, and deleted original, but it acts strange in the UP 1.1 game. What it does is builds houses and collects resources, without building anything else. Is that what it supposed to do?
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] Randomization v8.7
O.o
In multiple tests?
That is strange.... hmm...
I hate strange bugs.
I'll check into it.
In multiple tests?
That is strange.... hmm...
I hate strange bugs.
I'll check into it.
Time to learn all the new things is too much so probably not scripting
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- Forumer
- Posts: 59
- Joined: Wed Jul 04, 2012 4:49 pm
Re: [UP] Randomization v8.7
Yes, and UP1.1, on nomad map it gives this error!
Player 1:
File: Randomization\Civ Specific\UnitDecisions\Goths\Melee.per
Line 25: ERR2005: Invalid Identifier: base-monks
Player 1:
File: Randomization\Civ Specific\UnitDecisions\Goths\Melee.per
Line 25: ERR2005: Invalid Identifier: base-monks
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] Randomization v8.7
Curse you bugs!
Will delete version.
Will delete version.
Time to learn all the new things is too much so probably not scripting
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] Randomization v8.7b
Uploaded fixed version.
Time to learn all the new things is too much so probably not scripting
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- Forumer
- Posts: 59
- Joined: Wed Jul 04, 2012 4:49 pm
Re: [UP] Randomization v8.7b
Thanks!!!
The AI is good and makes it easy to know which strategy it is playing, since it bases the player name with its strategy, such as "Mister Coorporation Owner", "Rich" something and more.
The AI is enjoyable, though it needs to be stabilized, if posible:
Choosing the random civ for the ai, doesn't always choose the civ that it can play. As stated in descrption it can only play Mongols, Byz.., Goths, and Britons.
If the "random civ" chooses a different civ, such as vikings, it will raise the same error as stated in my original post. I don't know whether it's possible, though it would be nice if "civ random" task would randomize the list of civs that the ai is capable to play. Alternative, is that your ai should handle it by choosing its default civ, if "civ random" task failed to choose the civ that your ai is capable to play.
Other than that the AI is unique and awesome! Keep it up
The AI is good and makes it easy to know which strategy it is playing, since it bases the player name with its strategy, such as "Mister Coorporation Owner", "Rich" something and more.
The AI is enjoyable, though it needs to be stabilized, if posible:
Choosing the random civ for the ai, doesn't always choose the civ that it can play. As stated in descrption it can only play Mongols, Byz.., Goths, and Britons.
If the "random civ" chooses a different civ, such as vikings, it will raise the same error as stated in my original post. I don't know whether it's possible, though it would be nice if "civ random" task would randomize the list of civs that the ai is capable to play. Alternative, is that your ai should handle it by choosing its default civ, if "civ random" task failed to choose the civ that your ai is capable to play.
Other than that the AI is unique and awesome! Keep it up
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: [UP] Randomization v8.7b
Unfortunately selecting random for a civilization means random from every one in the game, and can't be altered (and shouldn't be anyway!). You'll have to play using one of the civs that it says it can. I'm sure Lazarus will add more as he goes along! I still haven't tried this AI out yet so I'll be sure to soon when I get the chance. I'll give feedback as necessary