[UP] Randomization v9.2

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cakemaphoneige
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Re: [UP] Randomization v7.5

Post by cakemaphoneige »

I got an error when playing a 4v4 with randomization.

edit1
Ok dw, thought this was random civ.

edit2
Ok so i did a 1v1, wartron goths against randomization goths on yucatan small map. I dunno what happened but randomization didnt train an army at all. Wartron showed no mercy and steamrolled it.

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Lazarus
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Re: [UP] Randomization v7.5

Post by Lazarus »

What population?
Not random civ yet, just Byzantines, Mongols, and Goths.
Time to learn all the new things is too much so probably not scripting

cakemaphoneige
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Re: [UP] Randomization v7.5

Post by cakemaphoneige »

200 as always. I did the same match again on arabia and the same thing happened.

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Lazarus
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Re: [UP] Randomization v7.5

Post by Lazarus »

If you play another game, use taunt 52 while playing as its ally to see decided villager amounts. I will try to test if I have a chance. taunt 51 says gatherer percentages and other things and 50 says some military information. attack mode 3 from taunt 50 is attacking.
Time to learn all the new things is too much so probably not scripting

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Lazarus
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Re: [UP] Randomization v8.0

Post by Lazarus »

v8.0: Taunt 50, 51, and 52 to info when ally or playing as Randomization. Gameplay should be improved, I am very satisfied so far. It can generally hold its own against the standard AI, and I just want to improve it more so it demolishes the standard AI like any good AI should. :devil
Time to learn all the new things is too much so probably not scripting

cakemaphoneige
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Re: [UP] Randomization v8.0

Post by cakemaphoneige »

So does it create an army now?

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Lazarus
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Re: [UP] Randomization v8.0

Post by Lazarus »

It should.. No idea why it didn't in your tests.
Time to learn all the new things is too much so probably not scripting

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Lazarus
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Re: [UP] Randomization v8.1

Post by Lazarus »

Updated to v8.1
Time to learn all the new things is too much so probably not scripting

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Lazarus
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Re: [UP] Randomization v8.1

Post by Lazarus »

Failure. Found abug that causes the AI to delete all its villagers in FC strategies.
Time to learn all the new things is too much so probably not scripting

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Lazarus
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Re: [UP] Randomization v8.2

Post by Lazarus »

Updated to v8.2
Time to learn all the new things is too much so probably not scripting

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