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Re: [UP] Randomization v7.5

Posted: Sun Sep 02, 2012 11:06 pm
by cakemaphoneige
I got an error when playing a 4v4 with randomization.

edit1
Ok dw, thought this was random civ.

edit2
Ok so i did a 1v1, wartron goths against randomization goths on yucatan small map. I dunno what happened but randomization didnt train an army at all. Wartron showed no mercy and steamrolled it.

Re: [UP] Randomization v7.5

Posted: Mon Sep 03, 2012 12:36 am
by Lazarus
What population?
Not random civ yet, just Byzantines, Mongols, and Goths.

Re: [UP] Randomization v7.5

Posted: Mon Sep 03, 2012 1:10 am
by cakemaphoneige
200 as always. I did the same match again on arabia and the same thing happened.

Re: [UP] Randomization v7.5

Posted: Mon Sep 03, 2012 12:22 pm
by Lazarus
If you play another game, use taunt 52 while playing as its ally to see decided villager amounts. I will try to test if I have a chance. taunt 51 says gatherer percentages and other things and 50 says some military information. attack mode 3 from taunt 50 is attacking.

Re: [UP] Randomization v8.0

Posted: Mon Sep 03, 2012 11:35 pm
by Lazarus
v8.0: Taunt 50, 51, and 52 to info when ally or playing as Randomization. Gameplay should be improved, I am very satisfied so far. It can generally hold its own against the standard AI, and I just want to improve it more so it demolishes the standard AI like any good AI should. :devil

Re: [UP] Randomization v8.0

Posted: Tue Sep 04, 2012 3:56 pm
by cakemaphoneige
So does it create an army now?

Re: [UP] Randomization v8.0

Posted: Tue Sep 04, 2012 4:14 pm
by Lazarus
It should.. No idea why it didn't in your tests.

Re: [UP] Randomization v8.1

Posted: Tue Sep 04, 2012 9:24 pm
by Lazarus
Updated to v8.1

Re: [UP] Randomization v8.1

Posted: Wed Sep 05, 2012 6:38 pm
by Lazarus
Failure. Found abug that causes the AI to delete all its villagers in FC strategies.

Re: [UP] Randomization v8.2

Posted: Wed Sep 05, 2012 8:02 pm
by Lazarus
Updated to v8.2