The_Unknown v2.21

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ER
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Re: The_Unknown v5

Post by ER »

defconst probably missing for a specific civ
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He sent the invitation out the day after. Nobody attended.

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mw_hds
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Re: The_Unknown v5

Post by mw_hds »

Many thanks to offwo, for such an experienced AI :P

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Promiskuitiv
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Re: The_Unknown v5

Post by Promiskuitiv »

Yes indeed, welcome to the forums mw_hds! :)

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offwo
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Re: The_Unknown v5

Post by offwo »

Welcome mw_wds!

Promi, ER is right, I will upload a new version in the next week or so but for now to fix it you need to open deathmatch const.per and change #load-if-defined TEUTON-CIV to #load-if-defined TEUTONIC-CIV . The drawbacks of last-minute tournament changes :S
those hackers are just idiots, i spit on them :lol: - Mabuse

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offwo
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Re: The_Unknown v2.0

Post by offwo »

The version numbering was getting a little erratic, so this is version 2.0.

This is a large upgrade from previous versions hosted here, but not from beta versions that most of you have got already.

Major changes:
- Wonder Race and Death Match work again and are updated (WR is the only setting where it sometimes defeats barb lol)
- Loads separate strategies for pocket and flank.
- Most attack-now has been removed.
- New strategies: Mongol trush, hun retro flush, frank ETA push, and some others I've forgotten about.
- An updated version of The Khanate is included and sometimes loaded.
those hackers are just idiots, i spit on them :lol: - Mabuse

scripter64
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Re: The_Unknown v2.0

Post by scripter64 »

Downloaded, thank you! :)

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CheeseOnToast
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Re: The_Unknown v2.0

Post by CheeseOnToast »

It has a strong opening potential though it has a downfall, sometimes if an enemy rushes it, it will send its villagers to attack the enemies units, it makes sense in feudal age against skirmishers but not against castle age units and archers in feudal.

I will test it more but it was one of the main things I've noticed that bothered me.

Edit: Found out it will sometimes rush enemy defensive towers too with villagers.

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offwo
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Re: The_Unknown v2.00a

Post by offwo »

Small update to attempt to deal with some LN issues, and most of the changes I want for 2.01 are implemented, albeit some badly. The main thing I want to work on before releasing 2.01 is a DUC attack system, and maybe a better strategy for pocket goths, flank brits and pocket koreans. (like Meleon's) for lategame, where TSA sometimes fails to work. Note: To get The Bug to work on LN, you need this update.
those hackers are just idiots, i spit on them :lol: - Mabuse

scripter64
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Re: The_Unknown v2.00a

Post by scripter64 »

Thanks! Is this (and new Bug) a tournament version, too?

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offwo
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Re: The_Unknown v2.00a

Post by offwo »

Updated to support 1.5. If you want to see 1.5 AI commands in action, test an aztec flank which should stand up to the best AIs on this site (other civs are still weak as they usuallly are). Older 1.4 strategies are largely unchanged.

This update includes:
-Teamed players will engage in slingshot behaviour.
-8 new strategies, 6 of which support 1.5
-Some progress towards a strategy editor, not yet complete

I think I'll work on making a strategy editor, but I will probably start work on a new AI soon, as 1.5 allows massively simplified structures that aren't so dependent on load-random.
those hackers are just idiots, i spit on them :lol: - Mabuse

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