Nightmare so far plays the Byzantine civilization on basic land maps (those used in the new UP ladder should all be fine).
It will randomly choose between one of the following six strategies:
- General boom
- Flush
- Knight rush
- Camel and Crossbow rush
- Crossbow rush
Please test to as much extent as you wish and let me know of improvements to be made or bugs that you find!
Nightmare AI v0.9
- Alevo1
- Guru
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- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Nightmare AI v0.9
- Attachments
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- Nightmare v0.9.zip
- Farming bug fixed. Trains more rams, especially against passive opponents.
- (26.17 KiB) Downloaded 428 times
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- Nightmare v0.8.zip
- Bug fixes/improvements.
- (26.12 KiB) Downloaded 325 times
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- Nightmare v0.7.zip
- Bug fixes and improvements as usual. Plays team games (albeit badly).
- (25.81 KiB) Downloaded 324 times
Last edited by Alevo1 on Sat Aug 24, 2013 2:34 am, edited 8 times in total.
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- Forumer
- Posts: 30
- Joined: Fri Jun 29, 2012 4:28 pm
Re: Nightmare AI v0.1
How are you!
I just test your nightmare(byzantine-civ) Ai against boss 1.35(mongol-civ),Some found below.
0.Fast castle! Good!And hunt boar is better than boss. Boss's village is killed by a boar ever.
1.Town size control isnot good, forward-town-center?
2.At some times of castle-age,nightmare have too much Abandoned farmland,only 4 food-gatherer, but 29 wood-gather,after a while,it is normal.
3,When boss send one soldier to harry nightmare, nightare attack at once with all its soldier,but aim not this one soldier,but boss's base. I think if nightmare attack by a wolf,what happened?
4.Nightmare build two stable,but train only one knight from start to end,why?Too much remote forces! It is better to train several siege-ram to recieved enemy's arrow at attacking!
5.The biggest question is (boss 1.35 too), when soldiers arrowed by enemy's town-center(villager hide inside),soldiers couldnot get out of the way, maybe you and me didnot understand UP1.3 rules completedly both.
Below is my consult(for my poor english ,i didnot understand some rules of UP1.3):
1.Maybe you know how Ai can gather dispersive soldiers togeer when town-center isnot at attack, so Ai can Concentrated fire once attcked by enemy!
2.How Ai can Withdraw soldiers when town-under-attak is end!
Thanks
I just test your nightmare(byzantine-civ) Ai against boss 1.35(mongol-civ),Some found below.
0.Fast castle! Good!And hunt boar is better than boss. Boss's village is killed by a boar ever.
1.Town size control isnot good, forward-town-center?
2.At some times of castle-age,nightmare have too much Abandoned farmland,only 4 food-gatherer, but 29 wood-gather,after a while,it is normal.
3,When boss send one soldier to harry nightmare, nightare attack at once with all its soldier,but aim not this one soldier,but boss's base. I think if nightmare attack by a wolf,what happened?
4.Nightmare build two stable,but train only one knight from start to end,why?Too much remote forces! It is better to train several siege-ram to recieved enemy's arrow at attacking!
5.The biggest question is (boss 1.35 too), when soldiers arrowed by enemy's town-center(villager hide inside),soldiers couldnot get out of the way, maybe you and me didnot understand UP1.3 rules completedly both.
Below is my consult(for my poor english ,i didnot understand some rules of UP1.3):
1.Maybe you know how Ai can gather dispersive soldiers togeer when town-center isnot at attack, so Ai can Concentrated fire once attcked by enemy!
2.How Ai can Withdraw soldiers when town-under-attak is end!
Thanks
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: Nightmare AI v0.1
Yeah there's a few things I need to put in...lws735 wrote:How are you!
I just test your nightmare(byzantine-civ) Ai against boss 1.35(mongol-civ),Some found below.
0.Fast castle! Good!And hunt boar is better than boss. Boss's village is killed by a boar ever.
1.Town size control isnot good, forward-town-center?
2.At some times of castle-age,nightmare have too much Abandoned farmland,only 4 food-gatherer, but 29 wood-gather,after a while,it is normal.
3,When boss send one soldier to harry nightmare, nightare attack at once with all its soldier,but aim not this one soldier,but boss's base. I think if nightmare attack by a wolf,what happened?
4.Nightmare build two stable,but train only one knight from start to end,why?Too much remote forces! It is better to train several siege-ram to recieved enemy's arrow at attacking!
5.The biggest question is (boss 1.35 too), when soldiers arrowed by enemy's town-center(villager hide inside),soldiers couldnot get out of the way, maybe you and me didnot understand UP1.3 rules completedly both.
Below is my consult(for my poor english ,i didnot understand some rules of UP1.3):
1.Maybe you know how Ai can gather dispersive soldiers togeer when town-center isnot at attack, so Ai can Concentrated fire once attcked by enemy!
2.How Ai can Withdraw soldiers when town-under-attak is end!
Thanks
1. That's because my TC is set to LC placement. I'll need to reduce camp distance for this I think!
2. I'm not sure why that happened but I'll look into it.
3. That was just because it decided to attack at that point, though I forgot to put (not(town-under-attack)) in my attacking rules!
4. It should train more but I'm still changing my countering at the moment, so I often get too much trash produced. I've put rules in for the rams but they don't seem to do much unfortunately. I'm still messing about with that too.
5. For that you use up-projectile-detected. I can't remember the exact condition, but then you need to use up-retreat-now with a short timer.
- Alevo1
- Guru
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- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: Nightmare AI v0.1
Bug fixes and many improvements made.
Struggles in longer games but I can't seem to find out why at the moment...
Struggles in longer games but I can't seem to find out why at the moment...
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: Nightmare AI v0.3
That was version 0.3 uploaded by the way
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- Swami
- Posts: 118
- Joined: Sat Jun 15, 2013 6:12 pm
Re: Nightmare AI v0.3
A bug:if it don't find Wild fruit,don't build a Mill,all come to lumbering.
- Alevo1
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- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: Nightmare AI v0.3
That must've been a pretty big mapscrew, I'll look into it thankssamoer wrote:A bug:if it don't find Wild fruit,don't build a Mill,all come to lumbering.
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- Swami
- Posts: 118
- Joined: Sat Jun 15, 2013 6:12 pm
Re: Nightmare AI v0.3
Scandinavian map.Alevo1 wrote:That must've been a pretty big mapscrew, I'll look into it thankssamoer wrote:A bug:if it don't find Wild fruit,don't build a Mill,all come to lumbering.
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: Nightmare AI v0.3
Oh I guess I shoulda said, it'll play Arabia mainly, should manage the other ones from the new ladder at the momentsamoer wrote:Scandinavian map.Alevo1 wrote:That must've been a pretty big mapscrew, I'll look into it thankssamoer wrote:A bug:if it don't find Wild fruit,don't build a Mill,all come to lumbering.