TRON

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cakemaphoneige
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Posts: 811
Joined: Wed Feb 13, 2008 6:50 pm

TRON

Post by cakemaphoneige »

-><-><-><-
TRON Ai
-><-><-><-
Version 0.15

USERPATCH ONLY - Not compatible with 1.0c

This ai plays these settings
Difficulty - Hard
Map - Land maps
Civ - Mongol/Hun/Turk/Celts/Vikings/Japanese/Teutons/Aztecs (for now)
Game type - Random map
Resources - Low/Standard

0.1c - Only contains Cavatron Strategy for now. Strategy is compatible with Mongols/Huns/Turks. Uploading so i have something on the Ladder.

0.15 - Updated Cavatron, fixed alot of buggy things in ai, added castle drop strategy for every infantry uu civ except goths (strategy is very "beta" at the moment, so dont expect too much), changed some structure of ai.
Cavatron will now train more xbows in castle age instead of switching to cav archers. Cav archers are still trained but are low priority until it has more resources. Huns will still train cav archers as priority, but will allow xbows at the same time. Many eco changes as well.

0.2 Green Arabia 1v1 Tourney version - Plays Mayans, does a KLEW.

0.2R - Main AI. Plays random civ.
Last edited by cakemaphoneige on Sun Dec 08, 2013 4:56 am, edited 3 times in total.

samoer
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Posts: 118
Joined: Sat Jun 15, 2013 6:12 pm

Re: TRON

Post by samoer »

Thank u!! :D

scripter64
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Joined: Fri Jan 16, 2009 8:36 pm

Re: TRON

Post by scripter64 »

Thanks, cake! :)

samoer
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Posts: 118
Joined: Sat Jun 15, 2013 6:12 pm

Re: TRON

Post by samoer »

It's strong.But the same with Crusade,always too many words,non-stop talking all the time,I don't know why....

cakemaphoneige
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Posts: 811
Joined: Wed Feb 13, 2008 6:50 pm

Re: TRON

Post by cakemaphoneige »

lol. Thats just for testing, its needed at the moment because im changing things all the time and the chat helps solve bugs. In time it will be removed.

cakemaphoneige
Guru
Posts: 811
Joined: Wed Feb 13, 2008 6:50 pm

Re: TRON

Post by cakemaphoneige »

That moment when you realise a previous version is much stronger than what youve turned it into. Oh deer lol. Im talking a version from like a year ago as well lol, way before cavatron was migrated to TRON.
Trying to get another release out, just alot of setbacks atm.

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Promiskuitiv
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Joined: Thu Nov 10, 2011 1:07 pm

Re: TRON

Post by Promiskuitiv »

cakemaphoneige wrote:Location: Germany
That surprised me, but then i remembered. :D

Oh i had a similar issue once, but since a long time my new versions are always 1% better than the last one i think. :)

cakemaphoneige
Guru
Posts: 811
Joined: Wed Feb 13, 2008 6:50 pm

Re: TRON

Post by cakemaphoneige »

Promiskuitiv wrote:
cakemaphoneige wrote:Location: Germany
That surprised me, but then i remembered. :D

Oh i had a similar issue once, but since a long time my new versions are always 1% better than the last one i think. :)
Lol, yeah im still here :P .

I had myself convinced that all the changes i made were making it better, but the problems seemed too high so i tested an old version and realised the failings. No problem now however, i spent some time changing some stuff so its more like how it used to be. Seems much better. New + old ftw.

Will try release next version soon. May add another strategy if i feel its ready for release.
I have a castle drop strategy for every infantry uu civ. Pretty strong with vikings and celts so i may release that. It will be disabled for goths, though.
When im a bit more content with trons structure and the strategies i have implemented so far, i will then begin adding brititron, pantheon and many other strategies i have made, and then after that i will begin making new strategies i have ideas for.

cakemaphoneige
Guru
Posts: 811
Joined: Wed Feb 13, 2008 6:50 pm

Re: TRON

Post by cakemaphoneige »

Updated to 0.15

See main post for changes.

Feedback welcome for the changes i made. Tell me what you guys think.

samoer
Swami
Posts: 118
Joined: Sat Jun 15, 2013 6:12 pm

Re: TRON

Post by samoer »

In the start,still say TRON0.1c.

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