Daedric AI v1.10aa
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: Daedric AI v1.8d
Nice
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Daedric AI v1.8d
Wow now daedric can play in hardest without any bug ! gj and ty
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Daedric AI v1.8d
Seems sn-wood-dropsite-distance etc are having problems when Daedric gets hit hard and loses dropsites, perhaps this could be fixed in an update? it results in villagers going idle.
http://i.imgur.com/NssUMwi.png
http://i.imgur.com/fEWRkOl.png
http://i.imgur.com/NssUMwi.png
http://i.imgur.com/fEWRkOl.png
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- Swami
- Posts: 234
- Joined: Mon May 06, 2013 12:37 am
Re: Daedric AI v1.9
Daedric has been updated to version 1.9!!
Wood gather distance should be fixed, although by the time it actives due to losing lumber-camps or bad lumber-camp placement its pretty much lost already anyways..
All castle-age tactics have been slightly reformed... the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
Daedric now tries to "counter" in castle-age... as in spears only get made when actualy needed and not auto on both xbows and knights strat. and xbows will stop beeing made if the enemy has to much skirms. spears and skirms respond to all units in game and not as it used to be to only not unique units.
imperial-age: makes a trades carts a little bit faster mostly. now auto tributes resources when it has enough
some other small things here and there...
Enjoy! any feedback is most apreciated!
Wood gather distance should be fixed, although by the time it actives due to losing lumber-camps or bad lumber-camp placement its pretty much lost already anyways..
All castle-age tactics have been slightly reformed... the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
Daedric now tries to "counter" in castle-age... as in spears only get made when actualy needed and not auto on both xbows and knights strat. and xbows will stop beeing made if the enemy has to much skirms. spears and skirms respond to all units in game and not as it used to be to only not unique units.
imperial-age: makes a trades carts a little bit faster mostly. now auto tributes resources when it has enough
some other small things here and there...
Enjoy! any feedback is most apreciated!
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Daedric AI v1.9
Niiiice, thank you very much!
Also:
Also:
the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
- THE RULER
- Guru
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Re: Daedric AI v1.9
It's poison and it's blood and big fire, big burn - into the ashes and no return
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Daedric AI v1.9
Nice, thank you!
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- Swami
- Posts: 234
- Joined: Mon May 06, 2013 12:37 am
Re: Daedric AI v1.9
Ohh maybe something i should mention and update int he main post, Man at arms + skirms flush has been removed for now, its 9/10 times unable to keep up and way to weak in possibly damaging a enemy in the game its ahead. also in Hardest this tactic was beyond terrible.
- LightTree
- Waheguru
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- Joined: Wed Mar 10, 2010 12:21 am
Re: Daedric AI v1.9
Glad you're still working on Daedric, thx for the update . Yes, m@a is a bit hard for AIs, would require micro rules and he keeps training them as the losses go on, which hurts feudal progress.
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- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: Daedric AI v1.9
Nice to see that there are still updates.Armelon wrote:Daedric has been updated to version 1.9!!
I played one game 4v4 and Horde just won because Daedric (as celtic with pocket knights strategy) bugged in castle age and stopped farming.