YEAH !
Thank you Armelon <3
Daedric AI v1.10aa
- Esty
- Waheguru
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Re: Daedric AI v1.9b
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Waheguru
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Re: Daedric AI v1.9b
Armelon wrote: I was unable to recreate the scout bugg...
I guess the issue is it runs to an ally if their sheep is revealed by the TC at the start. You need something like (up-filter-range -1 -1 -1 32) in the rule that searches the remote sheep.
- Aleph
- Yogi
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Re: Daedric AI v1.9b
Hey Armelon,
your AI has a critical bug that makes the scout freeze at game time 0, and never move until an enemy comes near and it gives chase. I've seen it 4 times already, on Dry Arabia and Oasis. No idea under what circumstances, because I can't reproduce it. Don't have a rec either
your AI has a critical bug that makes the scout freeze at game time 0, and never move until an enemy comes near and it gives chase. I've seen it 4 times already, on Dry Arabia and Oasis. No idea under what circumstances, because I can't reproduce it. Don't have a rec either
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- Swami
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Re: Daedric AI v1.9ba
Hey,
I'm really not sure what causes that bugg to happen guys. Neither was i able to recreate is so far in my local versions. Maybe somehow it already works proper? maybe i was just lucky enough to not bug out everytime... I added a distance filter to the sheep collecter...
I guess letme know if it keeps happening and i might just delete every rule that interacts with the scout and readd it or something i guess.
Other updates... i honestly have no idea anymore what i done long long ago... things changed!
I'm really not sure what causes that bugg to happen guys. Neither was i able to recreate is so far in my local versions. Maybe somehow it already works proper? maybe i was just lucky enough to not bug out everytime... I added a distance filter to the sheep collecter...
I guess letme know if it keeps happening and i might just delete every rule that interacts with the scout and readd it or something i guess.
Other updates... i honestly have no idea anymore what i done long long ago... things changed!
- LightTree
- Waheguru
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Re: Daedric AI v1.9ba
Nice to see you back, thx .
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- Guru
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Re: Daedric AI v1.9ba
Did a Daedric vs Juggernaut test and one Daedric was unable to place LC.
If no scout is provided by the map I would suggest having one vill to scout (post-loom that is....and until "this-and-that"-is-found)
If no scout is provided by the map I would suggest having one vill to scout (post-loom that is....and until "this-and-that"-is-found)
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- rec.20161020-232810_daedric_jugger.zip
- Red was unable to place LC it seems...
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- Swami
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Re: Daedric AI v1.10
Daedric updated to v.1.10
added position goal
added id-goal
added ally assistance
-will only assist its closest ally if its not attacking itself.
-Does not require taunt 222 for now
Does not yet request help for now.
feedback is welcome as always.
added position goal
added id-goal
added ally assistance
-will only assist its closest ally if its not attacking itself.
-Does not require taunt 222 for now
Does not yet request help for now.
feedback is welcome as always.
- Aleph
- Yogi
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- Esty
- Waheguru
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Re: Daedric AI v1.10
Hi Armelon,
Do you want this new version to be used for the tournament games coming ?
Do you want this new version to be used for the tournament games coming ?
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette