Page 13 of 15

Re: Daedric AI v1.9b

Posted: Sat May 28, 2016 12:21 pm
by Esty
YEAH !
Thank you Armelon <3

Re: Daedric AI v1.9b

Posted: Sat May 28, 2016 3:52 pm
by Archon
Armelon wrote: I was unable to recreate the scout bugg...

I guess the issue is it runs to an ally if their sheep is revealed by the TC at the start. You need something like (up-filter-range -1 -1 -1 32) in the rule that searches the remote sheep.

Re: Daedric AI v1.9b

Posted: Sun May 29, 2016 6:38 pm
by LightTree
Thx :).

Re: Daedric AI v1.9b

Posted: Sun Sep 25, 2016 1:14 am
by Aleph
Hey Armelon,
your AI has a critical bug that makes the scout freeze at game time 0, and never move until an enemy comes near and it gives chase. I've seen it 4 times already, on Dry Arabia and Oasis. No idea under what circumstances, because I can't reproduce it. Don't have a rec either :head

Re: Daedric AI v1.9ba

Posted: Wed Oct 19, 2016 3:25 am
by Armelon
Hey,

I'm really not sure what causes that bugg to happen guys. Neither was i able to recreate is so far in my local versions. Maybe somehow it already works proper? maybe i was just lucky enough to not bug out everytime... :) I added a distance filter to the sheep collecter...

I guess letme know if it keeps happening and i might just delete every rule that interacts with the scout and readd it or something i guess.

Other updates... i honestly have no idea anymore what i done long long ago... things changed!

:D

Re: Daedric AI v1.9ba

Posted: Wed Oct 19, 2016 1:17 pm
by LightTree
Nice to see you back, thx :).

Re: Daedric AI v1.9ba

Posted: Thu Oct 20, 2016 2:45 pm
by fenris_w0lf
Did a Daedric vs Juggernaut test and one Daedric was unable to place LC.

If no scout is provided by the map I would suggest having one vill to scout (post-loom that is....and until "this-and-that"-is-found) :)

Re: Daedric AI v1.10

Posted: Sun Apr 02, 2017 7:06 am
by Armelon
Daedric updated to v.1.10

added position goal
added id-goal
added ally assistance
-will only assist its closest ally if its not attacking itself.
-Does not require taunt 222 for now

Does not yet request help for now.

feedback is welcome as always.

Re: Daedric AI v1.10

Posted: Sun Apr 02, 2017 7:12 am
by Aleph
Thx for new :).

Re: Daedric AI v1.10

Posted: Sun Apr 02, 2017 7:34 am
by Esty
Hi Armelon,
Do you want this new version to be used for the tournament games coming ?