BruteForce AI

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CheeseOnToast
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Re: BruteForce AI

Post by CheeseOnToast »

BruteForce 2.14h

- Fixed a bug where BruteForce would sometimes get stuck in Dark Age
- Fixed a bug where BruteForce would sometimes not place defense towers vs humans.
- Fixed several unit training bugs for FE and AK (Wololo Kingdoms)
- Fixed (atleast I'm assuming) that distant boars are no longer ignored if in sight.
- Added taunt "250" to inform players of Brutes strategy.
- Removed debug messages
- Made wall deletion rules less strict for maps like Arena and Fortress.
- Minor improvements to economy related stuff.

scripter64
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Re: BruteForce AI

Post by scripter64 »

Saw the Dark Age lols mentioned in the chat, thanks :)

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CheeseOnToast
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Re: BruteForce AI

Post by CheeseOnToast »

scripter64 wrote:Saw the Dark Age lols mentioned in the chat, thanks :)
https://www.youtube.com/watch?v=_1qXQRpF08E

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CheeseOnToast
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Re: BruteForce AI

Post by CheeseOnToast »

2.14i

- Fixed several unit training bugs for Forgotten Empires and African Kingdoms (including Wololo Kingdoms)
- Fixed a bug where BruteForce wouldn't research some unique techs.
- Fixed a bug where BruteForce wouldn't train fire ships.
- Fixed a bug where BruteForce wouldn't train demo ships
- Fixed a bug where BruteForce would have suicidal tendencies to drop a tower.
- Fixed a bug where BruteForce would try mushing and flushing on Regicide.
- Fixed a bug where BruteForce wouldn't advance fast enough in pocket
- Improvements to economy
- Other fixes and improvement related things that I forgot.

scripter64
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Re: BruteForce AI

Post by scripter64 »

"Other fixes and improvement related things that I forgot"
I love that one :lol:

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ER
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Re: BruteForce AI

Post by ER »

The daily update :D Thanks!
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

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LightTree
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Re: BruteForce AI

Post by LightTree »

Thx for the work :).

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CheeseOnToast
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Re: BruteForce AI

Post by CheeseOnToast »

BruteForce 2.14k

- Fixed a bug where BruteForce would garrison fishing ships upon completion.
- Fixed a bug with Patrol Attacking.
- Fixed a bug with flares
- Minor improvements to build related stuff
- Minor improvements to TSA stuff
- Minor improvements to economy stuff
- Other improvements I forgot, some stuff with techs, imperial stuff, all nice things.

Brute might have a habit of bugging out so be careful about that (if you do find any bug do tell)

Image

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ER
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Re: BruteForce AI

Post by ER »

:biglaugh
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

Archon
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Re: BruteForce AI

Post by Archon »

The patrol to ally defense sometimes walks through enemy attackers.
BruteForce seems really greedy with camp placement and loses some villagers when building to close to an enemy in 4v4. In one game on a flank it even went for a TC at my resources. :blink:

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