Several (and important) updates for BruteForce:
This version no longer supports HD, see http://steamcommunity.com/sharedfiles/f ... =463466878
for the HD version.
Several code rewrites to support UserPatch.
Improvements to economy and micro control.
Fixed several bugs with boar luring.
Fixed several bugs with unit flaring control
Added taunt 40 for controlled market placement
Changed some stuff to support weird settings
Added more stuff to allow BruteForce to adapt better in certain situations
Fixed several bugs which related to navy.
Added a better grush
Added a better flush for TG's
Added better knight rush for TG's
Changed some farming rules
Added a fail-safe mining camp for gold
Added fail-safe technology researches for age ups.
Added more informative chats for human AI cooperative play
BruteForce will now flare where enemy knights and skirmishers are
BruteForce will now attempt to aid allies in 2v2's
Added support for more AI cooperative play
Improved super pocket and pocket to aid super pocket.
Improved several unit queuing bugs in dark age
Improved several research times
Fixed 250 chat (to inform ally of strategy)
Fixed several bugs on Arena/Fortress style maps.
Added new economy numbers for certain strategies
Mayan pocket plumes should work better slightly
Pockets should advance faster and maintain knight production better while maintaining a boom.
Flanks should advance faster to castle age in Team Games.
Added some better resource requests for imperial age players
Fixed a problem where BruteForce would go into a slinging loop when having excess resources.
Other bug fixes and improvements I forgot about but still much work to be done