Glad to see some new scripters here
I tested this script twice as koreans vs my script on 1v1 BF. First game it found the enemy too late and so when it tried to fwd the tc it simply deleted it and dropped another one at its base. Second game it played better and managed to drop foundation 6 tiles away, but this was thwarted when my script built a camp where the foundation was and it then placed it 8 tiles away in a different spot. It caused some minor damage but my script was able to drop a castle 6 tiles away from the fwd tc and it was quickly defeated after that.
Some comments:
- Your script had an error where you had accidentally written feudal-age-age instead of feudal-age.
-FORCE DROP. Your script had idle tc on 49F for 30 seconds. At 8mins in the first game, despite having not deleted its tc yet, it had 18 pop, where a perfectly playing script would have 22. This would make a big difference in the vill wars, as well as your ability to gather 275 wood quickly enough.
An simple example of force drop code would be something like this:
Code: Select all
(defrule
(food-amount < 50)
(up-pending-objects c:< villager < 1)
(building-type-count town-center > 0)
=>
(up-drop-resources food c:< 8)
)
You could improve this code by adding a timer (doing it 23s after a vill is trained) or using it to advance to feudal earlier, but even adding this would make a difference.
- You could get away with looming slightly later. I understand you take it early because of wolves, but even taking it at pop 6 would make a difference to your idle tc time. If you decide to keep taking it immediately, I would not use 2 villagers on the first house.
- I'm not sure about the vill explorer. It didn't seem to be effective, in both games the tc was found by the scout. If you decide to keep it, then send it after 2 or 3 minutes (maybe the same with the actual scout). You could possibly even use direct unit commands to direct the vill, although I wouldn't have any idea how to do that.

- You might want to experiment with training vills after the fwd tc instead of saving for feudal.
- You might want to experiment with building camps/farms forward (or after your second tc is up).
However, overall I was impressed with this script for a first time script. My first script was a lot worse.