TRiBaL_Warriors

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

TRiBaL 7.9 uploaded :

- Fixed issues for water maps. Galley couldn't explore properly due to some bugs with sns. It now can find the opponent and train boats accordingly to what does the opponent. Tribal might transport units as expected.

- Fixed issues with ranged units trying to cross hard paths when moving in the direction of the opponent.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

venomus
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Re: TRiBaL_Warriors

Post by venomus »

WoW. Tribal playing water maps is a huge update.

Thanks for the update Esty!

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

You're welcome Venomus :)

Btw, just a small update to help tribal building its castle-age building on islands. It sometimes can't, due to the lake of space. I also prevent Tribal to keep building farms when it does have a lot of food. This also might help to keep space on small areas.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

venomus
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Re: TRiBaL_Warriors

Post by venomus »

Hi Esty!

I found a bug with tribal that flood the chat with "Can't reach the point" in Nomad. No idea what is the problem.

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Oh ! Venomus, it is a debug chat, related to a rule which forces to cross a large forest. Can you confirm that this message appeared while tribal had a troop of ranged units ?

btw, another small update :
- I eventually tested tribal on DE ; i noticed and fixed an issue freezing ranged units while fighting
- Few more details fixed for water maps.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

venomus
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Re: TRiBaL_Warriors

Post by venomus »

Yeah. I see freeze ranged units sometimes. And a rare bug that makes tribal to build a lot of markets. For now only that.

Thank you for the fixes and work :)

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Updated :
- military can handle castles (no more suicides)
- ibex is added to the animals tribal can lure
- villagers will attack rams as expected in DE (like it would do in UP)
- and more small details
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Aynshtaynn
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Posts: 49
Joined: Thu Aug 01, 2019 12:49 am

Re: TRiBaL_Warriors

Post by Aynshtaynn »

I love your AIs. Not because anything special that they do in-game, all of them are special in their own rights, but because the code is so simple. I noticed when I checked up Tribal's code. I can configure rules to my needs and inspect the codes to learn with a slow, inefficient, but very fun way. Thank you for doing what you're doing.
I don't know if Tribal is meant to play Post-imp DM, but gets confused if does so, and gets housed at low pop.

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Updated !

Now tribal can train battle-elephants in DE and Anti_tribal can gather its units inside of its military buildings !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Aynshtaynn
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Posts: 49
Joined: Thu Aug 01, 2019 12:49 am

Re: TRiBaL_Warriors

Post by Aynshtaynn »

Esty wrote:
Thu Oct 20, 2022 3:18 pm
Updated !

Now tribal can train battle-elephants in DE and Anti_tribal can gather its units inside of its military buildings !
I assume this particular update doesn't affect UP version, am I right?

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