TRiBaL_Warriors

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MightyRecon
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Posts: 7
Joined: Sun Apr 16, 2023 5:40 pm

Re: TRiBaL_Warriors

Post by MightyRecon »

Esty wrote:
Tue Jun 06, 2023 11:29 am
MightyRecon wrote:
Mon Jun 05, 2023 11:47 am
Hello, I'm not sure if this has been reported or not but I haven't been able to efficiently test Tribal yet because it has a weird bug when trying to advance through ages.

I have tested Tribal on all vanilla civs, and 80% of the matches it will say:

Canceling training to advance to feudal age
Canceling training to advance to feudal age
Canceling training to advance to feudal age

There will be a villager training cancel but it will just make a new one instantly after its canceled causing it to instantly loop.

Anyways, not sure if this is a bug or a human error by me in some way. But nonetheless I really love Odette just wish I could use these together.
Hi, This is strange. I just tested tribal in a 4v4 and none of the players had this issue. What settings are you using ? Tribal is supposed to play in low resources at start and difficulty "extreme" if on DE / difficulty "Hard" if AOC.
Definitive Edition
The settings I'm using are:
2v2v2v2
Starting Age Dark
Final Age Imperial
200 Population
Map Arabia
Extreme Difficulty
Low resources
Conquest

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Thx MightyRecon, for having detected this bug.
The probleme was related to the 2v2v... settings :
When there are more than 2 teams in game, Tribal is supposed to switch its build order to make more villagers in dark age, for a faster castle-age time. I had to prevent some rules to trigger in this situation.

The problem is fixed.

cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

ssdestroyer
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Posts: 2
Joined: Sun Jun 11, 2023 2:34 am

Re: TRiBaL_Warriors

Post by ssdestroyer »

the newest version cant be played on wk version, it said : rule too long

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

ssdestroyer wrote:
Sun Jun 11, 2023 2:39 am
the newest version cant be played on wk version, it said : rule too long
Sorry about it.
I fixed it, Tribal might work again in AOC / WK
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

ssdestroyer
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Posts: 2
Joined: Sun Jun 11, 2023 2:34 am

Re: TRiBaL_Warriors

Post by ssdestroyer »

sorry for late replay, it fixed in lastest update. Thank you

But i have another problem , the tribal warriors have negative starting resources when played on map that not arabia or arena type
Esty wrote:
Wed Jun 14, 2023 2:37 pm
ssdestroyer wrote:
Sun Jun 11, 2023 2:39 am
the newest version cant be played on wk version, it said : rule too long
Sorry about it.
I fixed it, Tribal might work again in AOC / WK

gmiwol
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Posts: 35
Joined: Tue Mar 07, 2023 6:36 pm

Re: TRiBaL_Warriors

Post by gmiwol »

Yes, I also encountered initial debt. When I use maps with some water bodies and maps made by other players, even modified Arab maps have initial debt

gmiwol
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Re: TRiBaL_Warriors

Post by gmiwol »

It may also have debt issues with each upgrade age later on, which I haven't observed further. This issue still needs to be confirmed

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Esty
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Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Issue fixed !
Very weird : a rule containing (disable-self) was triggered twice, making the negative cc-add-resources executed x2, this when the map selected was neither arabia nor arena. It makes nosens to me. Btw, i found the way to fix it, fortunately.
Btw, AIs here are designed for difficulty hard in AOC/WK and difficulty extreme in DE. Thx for having caught the bug for difficulty hardest ;)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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