TRiBaL_Warriors

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

this is true :)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Aynshtaynn
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Re: TRiBaL_Warriors

Post by Aynshtaynn »

Just a normal Arabia game in DE where I get error

File: Tribal_Warrior/imperial-age upgrades with escrow.per2
Line 7081: ERR2005: invalid identifier: ERR2004: Missing identifier: eagle-counter-unit

Edit: Weirdly enough, it also breaks some other AIs, but not all, Naga and Rehoboam are the one I've seen. It doesn't affect Immortal, DE AI and Barbie. When I kick Tribal Warriors and start the game with same exact settings, the 2 AIs that were previously broken start playing normally.

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Leif Ericson
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Re: TRiBaL_Warriors

Post by Leif Ericson »

Which civ was Tribal playing? It's possible that Tribal can't play some of the new DLC civs.

Aynshtaynn
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Re: TRiBaL_Warriors

Post by Aynshtaynn »

I forgor 💀

I'll check again later.

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

Tribal UPDATED
I fixed a bug which appeared on DE, breaking its hit and run. I could'nt let it broken... Now tribal can play its best again on DE, like it would do in the original version of the game !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

Small update
Same than what i did for Odette : Tribal can now handle an ennemy trushing. Unfortunately the code did exist for AOC but wasn't adapted to DE <_<
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

Just updated the newest version of tribal after few changes, regarding the current tourney.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

Wasn't happy with tribal's behaviour against trushs. I eventually fixed it for good.
New update...
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

MightyRecon
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Re: TRiBaL_Warriors

Post by MightyRecon »

Hello, I'm not sure if this has been reported or not but I haven't been able to efficiently test Tribal yet because it has a weird bug when trying to advance through ages.

I have tested Tribal on all vanilla civs, and 80% of the matches it will say:

Canceling training to advance to feudal age
Canceling training to advance to feudal age
Canceling training to advance to feudal age

There will be a villager training cancel but it will just make a new one instantly after its canceled causing it to instantly loop.

Anyways, not sure if this is a bug or a human error by me in some way. But nonetheless I really love Odette just wish I could use these together.

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

MightyRecon wrote:
Mon Jun 05, 2023 11:47 am
Hello, I'm not sure if this has been reported or not but I haven't been able to efficiently test Tribal yet because it has a weird bug when trying to advance through ages.

I have tested Tribal on all vanilla civs, and 80% of the matches it will say:

Canceling training to advance to feudal age
Canceling training to advance to feudal age
Canceling training to advance to feudal age

There will be a villager training cancel but it will just make a new one instantly after its canceled causing it to instantly loop.

Anyways, not sure if this is a bug or a human error by me in some way. But nonetheless I really love Odette just wish I could use these together.
Hi, This is strange. I just tested tribal in a 4v4 and none of the players had this issue. What settings are you using ? Tribal is supposed to play in low resources at start and difficulty "extreme" if on DE / difficulty "Hard" if AOC.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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