TRiBaL_Warriors

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: TRiBaL_Warriors (new AI)

Post by CheeseOnToast »

To add onto pockets: sometimes they reach castle without loom and it takes them some time to get loom which makes them lose a lot of villagers and lose the game for flank on their side.

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Esty
Waheguru
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors (new AI)

Post by Esty »

Here is my new update, finaly !

What about it :
- All the military aspect changed in a clear and readable code (for me), consequence of a better knowledge about scripting.
- new Retreat system depending on "units" and "age reached" all rewritten
- Escrow rules improved for a better and more efficient using of resources ; i used to research-with-escrow without release any resource :o
- Important Upgrades researched faster than old versions (fletching now immediately researched, bloodlines/scale-barding, cavaliers in imperial...)
- New strategies for flanks (Flush-Mix+towers - SkirmsRush)
- Special strategy for spanish as flank, probably expended for other civs soon making Kts in castle age+Skirmishers
- some more changes i already forgot...

Next step:
- Make a new " Help " system ;
- Improve my dark age (actually it depends too much on the deer luring ; in certain maps without deers it's a mess :head )
- improve my BOs in general
- keep working on the DUC system to be able to make my own codes in an efficient way :P
- and so many more ....

Thanks a lot Xhip and Offwo for the so many games u play using my AI ! It helped me a lot watching those.

Have fun testing it and thanks for the eventual feedbacks !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Alevo1
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Joined: Thu Aug 04, 2011 10:10 am
Location: England

Re: TRiBaL_Warriors (new AI)

Post by Alevo1 »

Nice updates! B)

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LightTree
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Joined: Wed Mar 10, 2010 12:21 am

Re: TRiBaL_Warriors (new AI)

Post by LightTree »

Thank you for the work! Looking fwd to see the new stuff :).

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Promiskuitiv
Waheguru
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Joined: Thu Nov 10, 2011 1:07 pm

Re: TRiBaL_Warriors (new AI)

Post by Promiskuitiv »

Sounds good, thank you for the update esty! :)

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors (new AI)

Post by Esty »

Oups ! I just found a bug, immediately corrected.
And, cavalry-class dont work for me ! :huh:
DL the ultimate version i just reuploaded plz :D
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

scripter64
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Joined: Fri Jan 16, 2009 8:36 pm

Re: TRiBaL_Warriors (new AI)

Post by scripter64 »

Thanks for the update! :)

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THE RULER
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Re: TRiBaL_Warriors (new AI)

Post by THE RULER »

the scout is not member of cavalry-class
It's poison and it's blood and big fire, big burn - into the ashes and no return

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Esty
Waheguru
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors (new AI)

Post by Esty »

AAh thank you TheRuler for this clarification :) !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Alevo1
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Posts: 835
Joined: Thu Aug 04, 2011 10:10 am
Location: England

Re: TRiBaL_Warriors (new AI)

Post by Alevo1 »

THE RULER wrote:the scout is not member of cavalry-class
I also found this when trying to research the barding armors :p

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