TRiBaL 7.9 uploaded :
- Fixed issues for water maps. Galley couldn't explore properly due to some bugs with sns. It now can find the opponent and train boats accordingly to what does the opponent. Tribal might transport units as expected.
- Fixed issues with ranged units trying to cross hard paths when moving in the direction of the opponent.
TRiBaL_Warriors
- Esty
- Waheguru
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Re: TRiBaL_Warriors
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Forumer
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Re: TRiBaL_Warriors
WoW. Tribal playing water maps is a huge update.
Thanks for the update Esty!
Thanks for the update Esty!
- Esty
- Waheguru
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Re: TRiBaL_Warriors
You're welcome Venomus
Btw, just a small update to help tribal building its castle-age building on islands. It sometimes can't, due to the lake of space. I also prevent Tribal to keep building farms when it does have a lot of food. This also might help to keep space on small areas.
Btw, just a small update to help tribal building its castle-age building on islands. It sometimes can't, due to the lake of space. I also prevent Tribal to keep building farms when it does have a lot of food. This also might help to keep space on small areas.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: TRiBaL_Warriors
Hi Esty!
I found a bug with tribal that flood the chat with "Can't reach the point" in Nomad. No idea what is the problem.
I found a bug with tribal that flood the chat with "Can't reach the point" in Nomad. No idea what is the problem.
- Esty
- Waheguru
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Re: TRiBaL_Warriors
Oh ! Venomus, it is a debug chat, related to a rule which forces to cross a large forest. Can you confirm that this message appeared while tribal had a troop of ranged units ?
btw, another small update :
- I eventually tested tribal on DE ; i noticed and fixed an issue freezing ranged units while fighting
- Few more details fixed for water maps.
btw, another small update :
- I eventually tested tribal on DE ; i noticed and fixed an issue freezing ranged units while fighting
- Few more details fixed for water maps.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: TRiBaL_Warriors
Yeah. I see freeze ranged units sometimes. And a rare bug that makes tribal to build a lot of markets. For now only that.
Thank you for the fixes and work
Thank you for the fixes and work
- Esty
- Waheguru
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Re: TRiBaL_Warriors
Updated :
- military can handle castles (no more suicides)
- ibex is added to the animals tribal can lure
- villagers will attack rams as expected in DE (like it would do in UP)
- and more small details
- military can handle castles (no more suicides)
- ibex is added to the animals tribal can lure
- villagers will attack rams as expected in DE (like it would do in UP)
- and more small details
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: TRiBaL_Warriors
I love your AIs. Not because anything special that they do in-game, all of them are special in their own rights, but because the code is so simple. I noticed when I checked up Tribal's code. I can configure rules to my needs and inspect the codes to learn with a slow, inefficient, but very fun way. Thank you for doing what you're doing.
I don't know if Tribal is meant to play Post-imp DM, but gets confused if does so, and gets housed at low pop.
I don't know if Tribal is meant to play Post-imp DM, but gets confused if does so, and gets housed at low pop.
- Esty
- Waheguru
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- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors
Updated !
Now tribal can train battle-elephants in DE and Anti_tribal can gather its units inside of its military buildings !
Now tribal can train battle-elephants in DE and Anti_tribal can gather its units inside of its military buildings !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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