TRiBaL_Warriors

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el+noob
Swami
Posts: 141
Joined: Sun Jan 06, 2013 11:25 am

Re: TRiBaL_Warriors

Post by el+noob »

An error appeared in this game. The troops do not attack and end up killing them without fighting. If it weren't for that, I think he won without problems.

Also the placement of the tower, something more conservative would have been better
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Esty
Guru
Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

New update : version 7.5j
I'm keeping improving the LN gameplay.

Thx El+noob for this feedback. I know where is the problem. The waypoint reached is too close to the border of the map and stile too close from the enemy tower. The units don't know where to escape. Its something i need to fix, definitely, cause it happenes too regularly.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

Aynshtaynn
Forumer
Posts: 19
Joined: Thu Aug 01, 2019 12:49 am

Re: TRiBaL_Warriors

Post by Aynshtaynn »

Esty wrote:
Sun Aug 02, 2020 5:46 am
New update : version 7.5j
I'm keeping improving the LN gameplay.
You're really trying hard to improve the AI, aren't you, great work! Great times to be an AI fan :lol:

I tested a couple of games with TRiBaL Warrior. It tends to massacre sheeps (killing 3-4 sheeps at once instead of just 1), micro towards melee units when using ranged, instead of away from them, and sometimes get stuck in the middle of the map, going back and forth, not deciding whether to attack or retreat. Ironically, in my tests against Barbarian, TRiBaL Warrior won in the early game despite the problems I mentioned, but of course Barbarian became unstoppable during the late game.
On the other hand I loved the tower rushing thing it does, in my test against Barbie, TRiBaL Warrior flushed Barbarian, and then towered its woodline, and walled the tower. Brilliant! I wish I didn't forget recording the game. :head

Of course I did my special test game, letting Yggdrasil sling the AI and see what it does. TRiBaL Warrior worked great with Yggdrasil, and handled it's sling very well (which is expected, as they're basically siblings :huh: :lol: ). Though it mostly wants to krush when slung, I wanted to see some unique unit action (perhaps with Goths).

Does TRiBaL Warrior have a taunt command list? Because I feel like it doesn't like to change strategies much, so the games feel... Well, repetitive.

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Esty
Guru
Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

re-uploaded the version 7.5j with an improvement concerning water maps. fire-ships will be the priority over galleys.

Hi Aynshtaynn,
tribal's economy micro has not been improved for long. Its rules related to shepherds are really basic compared to what i did for pharaon and others. Probably something i should add to the list.

And yeah, tribal has pretty boring strategies in open maps (skirms rush or FC kts). It can practice different strategies in arena/island at least.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
Guru
Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

I realized that my rules for arena and michi were broken.

re-uploaded version 7.5j with fixes !
sorry about the recent multireleases...
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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