TRiBaL_Warriors

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

FireBall37, it means that the units having more than 30hp won't be selected for the action below. It can be used as a condition to retreat ur hurt/weak units only from the battle.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

FireBall37
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Joined: Sat Aug 22, 2020 10:49 pm

Re: TRiBaL_Warriors

Post by FireBall37 »

Thank you! That makes lots of sense.I am no longer doing this.> :head

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

TRiBaL version 7.5R uploaded !
Might be the one playing the next tourney games against The General :P
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

paper
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Re: TRiBaL_Warriors

Post by paper »

Since Bulgarians can't research paladin anymore in DE since the April 2020 update, here's my suggestion on how to improve the AI in the file "TRiBaL_Warrior\imperial-age upgrades with escrow.per" :

Code: Select all

;before
(defrule
	(goal game-mode normal)
	(goal need-escrows 0)
	(or	(civ-selected cumans)
		(or	(civ-selected bulgarians)
			(civ-selected lithuanians)))
	(unit-type-count knight-line >= 5)
	(up-research-status c: ri-paladin < research-pending)
=>	(set-goal need-escrows for-ri-paladin))

;after
(defrule
	(goal game-mode normal)
	(goal need-escrows 0)
	(or	(civ-selected cumans)
		(civ-selected lithuanians))
	(unit-type-count knight-line >= 5)
	(up-research-status c: ri-paladin < research-pending)
=>	(set-goal need-escrows for-ri-paladin))

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Esty
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Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Thanx Paper ! just reuploaded :)
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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Esty
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Posts: 926
Joined: Wed Dec 30, 2015 7:37 am

Re: TRiBaL_Warriors

Post by Esty »

Small update to fix issues in DE
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

Felipe_EL_Guapo
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Joined: Wed Jun 11, 2014 8:54 pm

Re: TRiBaL_Warriors

Post by Felipe_EL_Guapo »

Thx Mr :)

FireBall37
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Re: TRiBaL_Warriors

Post by FireBall37 »

Hola Esty! I noticed that in several games with Tribal, the message about sending forager to idle farm keeps coming up for a long time, but w/o any results. I just wanted you let you know. :P
Also, in several games I have watched, Tribal gets ahead with the flush, and gets a big army of kts in Castle, but even though the enemy has virtually no military, he keeps retreating all his units from the TC. I know it is better to be safe than sorry, but I think that making his army too afraid off the TC/towers will give the opponent a better chance to rebuild. Not really a huge problem vs other AI's though! :lol:

zbhcn
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Re: TRiBaL_Warriors

Post by zbhcn »

TRiBaL_Warriors is a good AI. He has done better in DE than barbarian. And now its code is more standardized and its performance has been greatly improved. I am only using it for the first time now, and I will continue to learn more about it. I have studied the barbarian code in detail before. The barbarian code is too messy, but some details are manipulated and judged, such as: the comparison of military forces between ourselves and the enemy, the harassment strategy around TC in feudal-age, use "up-modify-flag" to record and change multiple harassment points is very nice.

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Esty
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Re: TRiBaL_Warriors

Post by Esty »

Thx zbhcn, your comment is very appreciated !
Its hard to compare tribal with barbarian in DE, as far as Barbarian hasn't been updated for long and is actually not DE-compatible. My goal is to make tribal able to defeat the standard AI regularly :devil
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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