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Re: {Beta} Tyrant AI v0.13a

Posted: Mon May 02, 2016 2:27 am
by THE RULER
Flush could probably be more aggressive
dealing with similar problems - will examinate that Deadric Ai - quite impressive that one (sometime in future)
maybe you solve that tower suicidal behaviour first.

let's rock the tyrants :devil

Re: {Beta} Tyrant AI v0.13a

Posted: Mon May 02, 2016 10:43 am
by Alevo1

Code: Select all

; -------------------------------------------------------------------------------------------
; - Tyrant AI - Version 0.20 - Changelog:	+Fixed to food drop and deer lure systems   -
; - 			    		 - (from previous	+Better army management (inc. bug fixes)    -
; - Creator: 	Alevo        - version)		+Advances to castle more readily	    -
; - Maps:	Land maps 	   -			+Eagles and some others now actually upgrade-
; - Civs:	As defined  	 - 			+Some strats added, civs updated, etc	    -
; - For use with AoC version -			+Better vil training and feudal-up detection-
; - 1.4 or newer 	    	 -			+Boar hunting improved			    -
; -------------------------------------------------------------------------------------------

Re: {Beta} Tyrant AI v0.30

Posted: Wed May 04, 2016 8:55 am
by Alevo1

Code: Select all

; -------------------------------------------------------------------------------------------
; - Tyrant AI - Version 0.30 - Changelog:	+Team game stragies modified		    -
; - 			    			 - (from previous	+Fast castle age strategies tuned	   -
; - Creator: 	Alevo         - version)		+Late game resource management added	    -
; - Maps:	Land maps   	 -			+Now builds carts in team games		    -
; - Civs:	As defined   	 - 			+Recognises Tyrant allies (no action yet)   -
; - For use with AoC version -			+Attack intelligence improved		    -
; - 1.4 or newer 	    	 -			+Many many (many) bug fixes		    -
; -------------------------------------------------------------------------------------------

Re: {Beta} Tyrant AI v0.30

Posted: Wed May 04, 2016 9:00 am
by ER
Are you a scripting bot? :lol: :D

Re: {Beta} Tyrant AI v0.30

Posted: Wed May 04, 2016 7:30 pm
by scripter64
Nice updates, thank you! :)

Re: {Beta} Tyrant AI v0.30

Posted: Thu May 05, 2016 12:56 pm
by CheeseOnToast
Played a 2v4 with Tyrant Aztec Pocket, Aztec eagles were behaving funny when trying to attack my TC and the TC didn't shoot my scouts. seems to be an up-filter problem (BruteForce had it too at one point) its eco was also weak because it was trying to pump up eagles it couldn't sustain though it could have some major damage if its eagle fought me properly, I can upload the rec if you want.

Re: {Beta} Tyrant AI v0.40

Posted: Tue May 10, 2016 6:55 am
by Alevo1

Code: Select all

; -------------------------------------------------------------------------------------------
; - Tyrant AI - Version 0.40 - Changelog: ````` +New attack system (untested) ````````````` -
; - ```````````````````````` - (from previous ` +New strategies and changes to others ````` -
; - Creator: `` Alevo `````` - version) ``````` +Bug fixes! ``````````````````````````````` -
; - Maps: ````` Land maps `` - ```````````````` +Sheep scouting somewhat fixed ```````````` -
; - Civs: ````` As defined ` - ```````````````` +Improved boar counting and deer luring ``` -
; - For use with AoC version - ```````````````` +More intelligent unit training (hopefully) -
; - 1.4 or newer ``````````` - ```````````````` +Now plays all civilizations! ````````````` -
; -------------------------------------------------------------------------------------------

Re: {Beta} Tyrant AI v0.40

Posted: Tue May 10, 2016 6:56 am
by Alevo1
This was a pretty large update (41kb -> 55kb!) and a lot was changed at once, if you notice any bugs then let me know and I'll fix them as quickly as possible!

Re: {Beta} Tyrant AI v0.40

Posted: Tue May 10, 2016 7:22 am
by ER
All Civs !!

That was quick. Nice tks :D

Re: {Beta} Tyrant AI v0.40

Posted: Tue May 10, 2016 7:34 am
by Alevo1
ER wrote:All Civs !!

That was quick. Nice tks :D
I went big with the coding today, already noticed a few small things but nothing warranting another upload for now.