THE STAR

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THE RULER
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THE STAR

Post by THE RULER »

Hi there, scripters, hi ER same old boy

The Ruler is back announcing my reworked Ai, newly named "The Star".
Ha ! Expecting another Rusher, Krusher, EWR, sorry mates, the drawer here is full of those, most of them are more sufficient good, I may not do that better.
That Ai is for fun, still in experimental state, focussing on Allied Games, since the ladder is dead, eventually.
I managed, hopefully, to squeeze out all the flaws and knots in the Nosfertu base script, which I kept.
.. and there were many of them ( no wonder it sucks)
The script is split into 2 parts, a common and a special one.
The common works self-sufficient and the specialist calls routine from as necessary.
That allows me to easily script any strat. completely independent without big scripting amount.
As disadvantage is works a bid slower and is not as hardcored in advancing.
The common codes includes several feedback controlled regulation procedures.
As a result I needn't have to take care of all those micro managements.

For the first it works for 2v2, std game, team together on Arabia like maps.
I take it for task as a slowhand background player ( means flank and offsided).
Therefore it needs, inevitebly, a strong partner to take over the dirty work.
It expects an ally support on call, though capable to take some nice load.
That depends mainly on early enemy found and ES mood to place the buildings on its destinated place.
Giving in that this ís its weakest point, not my fault.
So far there are only 2 me known scripts, that support ally calls (without refusing): The Horde and Barbarian ( Dieses KI Monster ist wahrlich perfekt)!

"The Star" shares all common codes for ally games incl. name detection ( me is 11111)

There are 3 strats currently available: archers( will change to Trash) and scouts

For the moment there is no early countering possible, will come later.
In combat later in time it is able to do so despite.

For single player game there is a flush strat. included, may win may loose.
This strat plays all civs (Byz prefered) the allied one prefers ranged based ones rsp. horse favoured.

Upload completed !

remember, it needs aggressive supporting ally for surviving
fails horribly on early attackers if enemy found failed, or displacements of buildings
cannot respond to mounted attackers (yet)
direct access to enemy must be garanted (not Oasis and similar)
the switching amount enemy targeting is still half dynamic, will change that for up 2v2 ( in preparation it doesn't use TSA already)
this early release keeps mainly defensive proceeding, maybe it uses ,sometimes, (except allied with Barb /Horde) an aggressive strat, which has no ally function
the defensive character suffers from camps under attack. Currently "The Star" knows about ahead placed camps, but has not sufficient strats yet

next: - more 2v2 games, more strats, any civ pop ( will autm. adjust civ pop by calculation), multiple attacks, early counter decisions
for the last: "The Star" is capable to switch between any strat in runtime (as long this makes sense of course)

Have fun and suggestions and feedback welcome ;)
Ah! it spams some debug messages, Version 0 !

V0.4 many things added, plays the testversion in 1v1, area-scouting subroutine added, more reliable arrow detection
V0.5 bugfixes and extentions
Attachments
The Star - test.7z
6-26
(62.15 KiB) Downloaded 317 times
The Star.7z
V 0.5
(61.78 KiB) Downloaded 326 times
Last edited by THE RULER on Sun Jun 26, 2016 3:57 am, edited 16 times in total.
It's poison and it's blood and big fire, big burn - into the ashes and no return

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CheeseOnToast
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Re: comming soon : THE STAR

Post by CheeseOnToast »

! I look forward to seeing it, have fun with your :head adventure :lol:

scripter64
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Re: comming soon : THE STAR

Post by scripter64 »

Welcome back to the :head Ruler! :lol: :)

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ER
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Re: comming soon : THE STAR

Post by ER »

:D

The golden oldies are returning :lol:
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

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Promiskuitiv
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Re: comming soon : THE STAR

Post by Promiskuitiv »

Hallo Ruler!

Glad to see you here again! :)

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THE RULER
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Re: comming soon : THE STAR

Post by THE RULER »

txs for charming welcome, scripters :)

dev. status: reorganizing folders, cleaning up defconts and some rubbish from UP developent, some last testings

BTW the "Jester from Leicester" did it again, so both soccer and snooker champions there- great party lol
It's poison and it's blood and big fire, big burn - into the ashes and no return

scripter64
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Re: comming soon : THE STAR

Post by scripter64 »

Downloaded, thanks! :)

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CheeseOnToast
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Re: comming soon : THE STAR

Post by CheeseOnToast »

Hi Ruler, tried this AI on Dry Arabia, said that the map wasn't an Arabia map and got stuck in Dark Age. :head

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THE RULER
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Re: comming soon : THE STAR

Post by THE RULER »

hmm tested it dozens time on Arabia, never saw it; are you shure for Arabia ? anyway it is only a message, atm doesn't care for maps.
stuck in Dark age is very seldom and I saw it same with some other AIs.
sry for problems
It's poison and it's blood and big fire, big burn - into the ashes and no return

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ER
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Re: comming soon : THE STAR

Post by ER »

Cheese, was it a standard RM Arabia, or a custom Arabia script?
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

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