ShadeBot (Looking for critiques and suggestions)

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Esty
Guru
Posts: 923
Joined: Wed Dec 30, 2015 7:37 am

Re: ShadeBot (Looking for critiques and suggestions)

Post by Esty »

I played a 4v4 Shadbot vs Archon and could notice some things which require improvement :

Sometimes u are housed during several minutes ; I think it's because your villagers are building somethings else and you didn't permit your AI to have several builders at the same time. What i suggest you is to increase the number of the builders, each age reached.
Exemple :

Code: Select all

(defrule
	(current-age == feudal-age)
=>	(set-strategic-number sn-cap-civilian-builders 4)
	(disable-self))
You need way more farms in castle age. You can accumulate like 2k wood unused in spate of making many more farms. U stay with a terrible lake of food. You can make 50 farms in castle age and almost 70 farms in imperial ! Maybe this issue with farms is due to the first point i talked about (not enough villagers assigned to the building) ?

Moreover, i noticed that you sometimes have the resources required to train knights but your 2 stables dont produce anything.

Overal your AI is way better than ur first version. Congratz, ur dark age is fine. Maybe you could define the research of feudal-age with the amount of food condition too ; i mean, you can "Or" have a X number of villagers "or" having >= 600 food. I suggest it because in my test your Ai was persian and researched feudal with like 700 food and 29pop. It reached feudal with more than 700 food ; it could have reached feudal one minute before (-2 villagers) and could research castle in a better time.
What i can say else is you want extra tcs fast in castle + 2 stables (if knights strategy). My test revealed that your stables and tcs are idl the most of the time. it would be more efficient, in a case, to delay the extra tc for more farms and more activities in ur stable or, in other case, to go one stable and make a 2nd one when your economy is growing while your extra tcs produce actively many precious villagers.

Good job, anyway, and good luck in that wonderful world of scripting !
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

LightAndDarkness
Forumer
Posts: 4
Joined: Sat Jul 16, 2016 9:23 pm

Re: ShadeBot (Looking for critiques and suggestions)

Post by LightAndDarkness »

Thanks for the advice.

I've added code to set sn-civiliian-builders, but it doesn't seem to help the farm problem at all. My best theory is that having dead farms messes up idle-farm-count and stops ShadeBot from building new farms until all the dead farms are gone, but I'm not sure how to fix it.

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Esty
Guru
Posts: 923
Joined: Wed Dec 30, 2015 7:37 am

Re: ShadeBot (Looking for critiques and suggestions)

Post by Esty »

I can advice u to try the basic code for farms which is :

Code: Select all

(defrule
	(current-age == xxx-age)
	(some more conditions u will define or not)
	(building-type-count farm < X)
	(idle-farm-count < X)
	(up-pending-objects c: farm < x)
=>
	(build farm))
If that "so simple" tips can help you, give it a try !
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

User avatar
Promiskuitiv
Waheguru
Posts: 1309
Joined: Thu Nov 10, 2011 1:07 pm

Re: ShadeBot (Looking for critiques and suggestions)

Post by Promiskuitiv »

Also "(set-strategic-number sn-cap-civilian-builders 4)" is a pretty low value, i'd set it a lot higher.
Creator of Promi.
Feedback is greatly appreciated.

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UnfairestEel
Waheguru
Posts: 1835
Joined: Sat Jul 30, 2011 4:31 pm

Re: ShadeBot (Looking for critiques and suggestions)

Post by UnfairestEel »

To build more farms, you need to set-strategic-number sn-enable-new-building-system 1.

While doing this you do need to keep in mind that it can be disastrous under certain circumstances, but such circumstances should easily be found out with a couple of tests.

I recommend a condition like (up-pending-objects c: farm < 3) (other farm requirements) => build farm.
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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