Yggdrasil The TRUSHER and SLINGER AI

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Esty
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Re: Yggdrasil the aztec/viking AI

Post by Esty »

I definitely wanted my Ai to be faster ! What a better choice than eagles to make it true ? Making this ai work with viking only was definitely too limitative...
:) Now Yggdrasil play as Aztec too.
:) imperial-age is rearched faster by pockets
:) Flanks make market "asap" for an efficient and fast sling
:) Flanks wanna train some defensive monks if needed
:) Pocket boomers might get the wood required for barracks sooner in imperial
:) Imperial economy is better with more tcs
:) Micro-army improved to prevent some slowness : Champions/eagle-warriors wont retreat that much as far as they need to kill the most they can :devil They wont care if their flanks slinger are dying while they are attacking, This AI is all about SPEED...
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Promiskuitiv
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Re: Yggdrasil the aztec/viking AI

Post by Promiskuitiv »

Sounds good, ty for the update! :)

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Aleph
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Location: Germany

Re: Yggdrasil the aztec/viking AI

Post by Aleph »

This AI is so lame! Abusing other AIs' inabilty to circumnavigate towers AND abusing OP sling.
Well done. Very predictable but incredibly strong.

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Esty
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Re: Yggdrasil the aztec/viking AI

Post by Esty »

New version : Yggdrasil 0.2

:) 3v3/4v4 improved in many points
:) help with flare integrated
:) 1v1 & 2v2 hugely modified with one file for each

Important : When you use Yggdrasil as a team, be sure there are both aztecs and vikings in the team, especially for 2v2s : Viking will tend to sling his ally if that one is aztec !

Post by Aleph » Sat Aug 06, 2016 10:36 pm

This AI is so lame! Abusing other AIs' inabilty to circumnavigate towers AND abusing OP sling.
Well done. Very predictable but incredibly strong.
YES ! This strategy (flanks slinging pockets) was something i used to practice a lot with my friends in 16+/17+ team games (voobly MS) and it was pretty strong when pockets were mayan/aztek. At least the flanks stone-walled in spate of making those many towers ! But, for having tried to make my AI flanks walling fast in feudal, i noticed AIs sux at this.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

thelightempire5
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Re: Yggdrasil the aztec/viking AI

Post by thelightempire5 »

Hello estyty, had some tg games with Yggrasil, me, brute, daedric, tribal(your other ai) vs 4 Yggdrasil, was 1-1, here are the recs
https://www.mediafire.com/?4cko33yi5hg0 ... 8mtg868b9w
https://www.mediafire.com/?4cko33yi5hg0 ... 8mtg868b9w

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Esty
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Re: Yggdrasil the aztec/viking AI

Post by Esty »

Hi thelightempire5 and welcome here. I'm happy to see some people using my ais. As you could have noticed in that 2 games, my aztecs as pocket are stronger than my viking ones. Champions have a lake of speed compared to the eagles. Your games gave me some ideas how to improve the impact of my viking boomers ! Eagles raid with efficience several enemies fast. I should make the vikings training light-cavalry with the champions.
Thanks for those games.
I'll be afk one week. When i come-back, i'll work again on Yggdrasil :)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

scripter64
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Re: Yggdrasil the aztec/viking AI

Post by scripter64 »

Happy Mini-Vacation! :)

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Esty
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Re: Yggdrasil the aztec/viking AI

Post by Esty »

YggDrasil, the tree of life is Updated to the version 0.3.

:) As viking Pocket, it will train light-cav in addition to the champions, to use some speed on its attack.
:) The overall micro-army is improved
:) Pockets will reach castle arround 15:50/16:20 if no issue
:) Yggdrasil as aztec has a strategy in 1v1 with army instead of booming only with defensive towers (if u use this AI in 1v1, plz prefer aztec).
:) post-imperial economy improved
:) some minor stuff already forgotten :P
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

scripter64
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Re: Yggdrasil the aztec/viking AI

Post by scripter64 »

:) :)

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Esty
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Re: Yggdrasil the aztec/viking AI

Post by Esty »

Yggdrazil Updated (version 0.3c)

:) The strategy in 1v1s is modified (it will go eagles)
:) The slung ai in 2v2 will build a defensive tower in feudal-age, while trying to go FC
:) Economy overall balanced
:) some few more improvements here and there
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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