Yggdrasil The TRUSHER and SLINGER AI
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Yggdrasil the aztec/viking AI
Thanks, Esty!
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking AI
0.3d Updated !
precious escrows to upgrade the army in 1v1s
precious escrows to upgrade the army in 1v1s
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking AI
0.4 UPdated
Aztecs pockets boom 2tcs while being slung for a faster imperial age
Ygg goes 2 towers only while researching castle age in 1v1
YGG reaches faster castle age in 1v1
Yff goes EW in 1v1
Escrow improved for important upgrades
Aztecs pockets boom 2tcs while being slung for a faster imperial age
Ygg goes 2 towers only while researching castle age in 1v1
YGG reaches faster castle age in 1v1
Yff goes EW in 1v1
Escrow improved for important upgrades
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Aleph
- Yogi
- Posts: 488
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking AI
Yggdrasil is UPDATED
===> version 0.5
What is new (?) :
New civs : Mayan + Celts (counting 4 civs now)
In 4v4, Each Yggdrasil pocket receives resources from his closest ally only, each slinger feeding his closest ally.
New escrow rules in 4v4 for military upgrades.
Army management improved : switching target faster for more aggressiveness.
Critical gathering bug is fixed.
1v1 is improved with the training of defensive units in feudal (but still would be massacred by eagle_revenge ).
constants cleaned (based on tribal ones).
and many more few fixs here and there, as usual...
===> version 0.5
What is new (?) :
New civs : Mayan + Celts (counting 4 civs now)
In 4v4, Each Yggdrasil pocket receives resources from his closest ally only, each slinger feeding his closest ally.
New escrow rules in 4v4 for military upgrades.
Army management improved : switching target faster for more aggressiveness.
Critical gathering bug is fixed.
1v1 is improved with the training of defensive units in feudal (but still would be massacred by eagle_revenge ).
constants cleaned (based on tribal ones).
and many more few fixs here and there, as usual...
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Aleph
- Yogi
- Posts: 488
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking/mayan/celt AI
Version 0.5b UPDATED
Small issues fixed and very small changes. It will be the official version for the Davis Cup III
Small issues fixed and very small changes. It will be the official version for the Davis Cup III
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking/mayan/celt AI
Version 0.5c
Teached Yggdrasil to lure the deers far ago but he forgot it... I teached him again
Modified resources-drop-distance : yggdrasil used to build in enemy's town :O
Teached Yggdrasil to lure the deers far ago but he forgot it... I teached him again
Modified resources-drop-distance : yggdrasil used to build in enemy's town :O
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Aleph
- Yogi
- Posts: 488
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Yggdrasil the aztec/viking/mayan/celt AI
Uploaded Version 0.5d
Small improvements here and there
Small improvements here and there
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette