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Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Fri Jun 05, 2020 5:34 am
by Esty
I have tested a bunch of 3v3s in DE and didnt encounter ur issue with the sling. It worked OK my side.

Beside this, Yggdrasil performs badly in DE, many rules being delayed for weird reasons : its especially visible with building rules, the pocket being slung has 400+ wood when he eventually builds his stable, making him reach castle in 18++ minutes instead of 16. So crap. Its something i did notice with my other AIs and had to modify the order of my rules and jump some others to fix it.

A lake of building is easy to see. I can imagine the many other important rules not being read lol... I bet ur issue with the slung player slinging the slingers is prolly another of the consequences.

Too many things are broken in DE ! I got no more motivation to try adapting my AIs there :head

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Sat Jun 06, 2020 12:32 am
by Felipe_EL_Guapo
"Too many things are broken in DE ! I got no more motivation to try adapting my AIs there"
Ohh, bad news to hear mate. I miss playing with the cool AIs you and the others have submitted, but coming back to conquerors after playing DE seems like playing an atari game. I think DE is the future of age. Have you tried reporting the scripting bugs in the forums? The good thing is that developers are very keen to fix the issues atm, although they have a big backlog.

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Sun Jun 07, 2020 12:32 am
by Esty
I report the problems to Promiskuitiv and cheeseontoast. Let's see if the next versions of DE are gonna work better.

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Sun Jun 07, 2020 6:47 am
by Felipe_EL_Guapo
Ahh cool. Let's hope so

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Sat Jun 13, 2020 10:46 am
by Esty
Version 1.1 uploaded ;)

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Mon Sep 21, 2020 10:54 am
by Esty
small update fixing issues in WK/DE : " heavy-eagle-warrior " was not used when requiered to count the eagle-warrior-line. ri-elite-eagle-warrior couldn't be researched ! same issue with pharaon, odette and tribal...

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Tue Sep 21, 2021 6:29 am
by Esty
mini Update !

Fixed issues with ri-tracking on DE which isn't a research available anymore.

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Fri May 27, 2022 1:30 am
by Esty
Updated with minor improvements !

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Mon Oct 10, 2022 12:39 pm
by Esty
updated !

Re: Yggdrasil The TRUSHER and SLINGER AI (compatible WK)

Posted: Thu Oct 13, 2022 5:38 am
by Aynshtaynn
May I ask what the updates are?

I like Yggdrasil a lot because it's unique. There is no AI that does any sling strategy besides Yggdrasil (Barbie doesn't count because she only slings human player). But it struggles a lot doing so and end up asking more resources than it gave away, negating any advantage of the strategy in the long run.
Also Yggdrasil usually forgets to build mining camps or lumber camps when it mines outside the base closer to the enemy, and won't rebuild them if it does build and they get destroyed, therefore end up going through whole map carrying resources.

Also also, I don't think I have a good game knowledge but I have an idea. Wouldn't it be better and more efficient if Yggdrasil tried to go into Castle age earlier if it feels secure (walled map or pocket if slinging stranger?), and build one or two more TCs to produce villagers faster while also getting Castle age upgrades?