Second version of a fully UP version of BruteForce, still very much work in progress, feedback is always welcome!
Settings:
Random Map
Map: any besides nothing maps
Civs: Any
Resources: low/standard
Starting age: Dark Age/Standard
UserPatch: 1.4
Taunt list
3-6 Ask for resources
31 will make BruteForce attack blindly for humans (use with care)
36 will stop the effect of 31 for BruteForce (use with care)
40 controlled market placement + flare.
110 Flares BruteForce army (human only, useful for coordinating attacks)
200 Enable cheating (Hardest only)
222 Request help + flare
249 Find out BruteForce's population and resources (human)
250 Ask for BruteForce's strategy.
[UP] BruteForce3.1
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
[UP] BruteForce3.1
- Attachments
-
- BruteForce34.zip
- (102.6 KiB) Downloaded 505 times
Last edited by CheeseOnToast on Sat Feb 15, 2020 12:18 pm, edited 40 times in total.
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: [UP] BruteForce3
BeagleForce 3, now almost as good as Petersen?
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: [UP] BruteForce3
It has Petersen spirit but not adaptabilityAleph wrote:BeagleForce 3, now almost as good as Petersen?
- Lazarus
- Guru
- Posts: 555
- Joined: Sun Jan 22, 2012 12:02 pm
- Location: Someplace in the United States
Re: [UP] BruteForce3
I believe in your eventual success! Just keep and eventually you'll get thereCheeseOnToast wrote:It has Petersen spirit but not adaptabilityAleph wrote:BeagleForce 3, now almost as good as Petersen?
Time to learn all the new things is too much so probably not scripting
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: [UP] BruteForce3
Finally a new official Brute, thank you!
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: [UP] BruteForce3
Thanks, cot!
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: [UP] BruteForce3
YAY!
/me sends beagle to lick CoT's face
/me sends beagle to lick CoT's face
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
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- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: [UP] BruteForce3
Hey man, this is a great version. Totally superior than its predecessor.
Here some feedback:
Game 1 (vs Bruteforce): It never trained rams to finish the enemy in castle. Only mangonels. Also cavalry backup would be cool.
Game 2 (vs Bruteforce): One issue when hunting the first boar. The villagers on sheep then when to chop wood instead of fruit, so it killed the boar with only one villager (luckily goth), but then it run out of food for some seconds.
Game 3 (vs Tribal):
-Defensive tower far from the lumber camp, and farms.
-Never trained Bloodlines, for archery horses.
-min 39, CU in a gold mine, but mining far away.
-passive imperial. It was winning and then stop attacking, giving Tribal a chance to recover. It was millionaire!!!
-Barely mines stone.
Game 4 (vs Tribal): Not garrisoning units when it is in disadvantage.
Game 5 (vs Tribal):
-It was clever to build a market to go up to castle faster when the enemy was superior in skirmishers, good decision.
-Maybe forcing too many wood camps, endangering villagers.
In general, good work avoiding enemy towers, nice to see scout rush as a variant, and great use of market.
It would be useful to improve resign rule for testing purposes.
https://www.dropbox.com/s/c63y9dy1bzrqt ... s.rar?dl=0
Good luck!
Here some feedback:
Game 1 (vs Bruteforce): It never trained rams to finish the enemy in castle. Only mangonels. Also cavalry backup would be cool.
Game 2 (vs Bruteforce): One issue when hunting the first boar. The villagers on sheep then when to chop wood instead of fruit, so it killed the boar with only one villager (luckily goth), but then it run out of food for some seconds.
Game 3 (vs Tribal):
-Defensive tower far from the lumber camp, and farms.
-Never trained Bloodlines, for archery horses.
-min 39, CU in a gold mine, but mining far away.
-passive imperial. It was winning and then stop attacking, giving Tribal a chance to recover. It was millionaire!!!
-Barely mines stone.
Game 4 (vs Tribal): Not garrisoning units when it is in disadvantage.
Game 5 (vs Tribal):
-It was clever to build a market to go up to castle faster when the enemy was superior in skirmishers, good decision.
-Maybe forcing too many wood camps, endangering villagers.
In general, good work avoiding enemy towers, nice to see scout rush as a variant, and great use of market.
It would be useful to improve resign rule for testing purposes.
https://www.dropbox.com/s/c63y9dy1bzrqt ... s.rar?dl=0
Good luck!
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: [UP] BruteForce3
/me hugs ERER wrote:YAY!
/me sends beagle to lick CoT's face
And Felipe, I agree, I fixed the castle thing already, will probably release a newer version today or tomorrow...
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: [UP] BruteForce3
ER wrote:YAY!
/me sends beagle to lick CoT's face