Re: [UP] BruteForce3.1
Posted: Tue Mar 07, 2017 9:57 pm
Hi sir,
Haven't tried its TG capabilities yet, but good to hear about them.
I tested with the old 0409 version. It lost 1 - 3. The main issues detected from my point of view are:
1) losing plenty of villagers (fighting while being shot or trying to build a building
2) Incapable of surpassing a tower, resulting in a totally waste of feudal age resources since a single tower annulate the army.
Remarkable thing is the versatility of this AI, performing three different strategies in Feudal age with Huns
Game1: Range. 1-0 Easy victory overwhelming the enemy.
Game2: FC. 1-1. Many vills lost fighting spearmen covered with archers. Knighs without armor, nor blood lines, too week against archers and spearmen.
Game3: Scout rush. 1-2. Scouts only retired against a tower. Bad reaction when enemy attacked without using its whole army to defend and losing vills. Weird lumberjacks movement in early feudal, like going forward and then back to chop??
Game4: Range.1-3 Massive vills lost trying to build a TC.
https://www.dropbox.com/s/xoxqda9qvusab ... 7.rar?dl=0
GL
Haven't tried its TG capabilities yet, but good to hear about them.
I tested with the old 0409 version. It lost 1 - 3. The main issues detected from my point of view are:
1) losing plenty of villagers (fighting while being shot or trying to build a building
2) Incapable of surpassing a tower, resulting in a totally waste of feudal age resources since a single tower annulate the army.
Remarkable thing is the versatility of this AI, performing three different strategies in Feudal age with Huns
Game1: Range. 1-0 Easy victory overwhelming the enemy.
Game2: FC. 1-1. Many vills lost fighting spearmen covered with archers. Knighs without armor, nor blood lines, too week against archers and spearmen.
Game3: Scout rush. 1-2. Scouts only retired against a tower. Bad reaction when enemy attacked without using its whole army to defend and losing vills. Weird lumberjacks movement in early feudal, like going forward and then back to chop??
Game4: Range.1-3 Massive vills lost trying to build a TC.
https://www.dropbox.com/s/xoxqda9qvusab ... 7.rar?dl=0
GL