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Re: [UP] Subjugator

Posted: Sun Aug 04, 2019 10:02 am
by CheeseOnToast
Uploaded Subjugator 404.1:

Subjugator will now correctly assign villagers to Town Center and Castle foundations if there is more than one.
Subjugator can now use Trebuchets to kill units if it has War Wolf researched.
Subjugator can now use Trebuchets to kill units if it playing on a Michi map.
Added some support for WololoKingdoms.
Subjugator can now play WololoKingdoms as Aztecs.
Subjugator can now play WololoKingdoms as Berbers.
Fixed an issue where Subjugator wouldn't make Champions when making Longbows.
Fixed an issue where Subjugator wouldn't delete Villagers in a 1v1.
Subjugator will no longer assign military to explore if it's planning to Scrush or Drush.
Subjugator will now correctly resign in 1v4 situations (do the math :lol: )
Fixed an issue where Subjugator wouldn't help an ally when using full camels strategy.
Fixed up scrush strategy a bit -- There was a few buigs in skirmisher and villager training
Fixed an issue where Subjugator corner market escrow would block any other escrows from happening.
Subjugator will no longer train useless ranged units against Paladins.
Subjugator will now attempt to place fortifications in enemy trade lines.

Re: [UP] Subjugator

Posted: Tue Aug 06, 2019 8:15 pm
by LightTree
Thx Cheese :).

Re: [UP] Subjugator

Posted: Sun Sep 08, 2019 7:53 am
by CheeseOnToast
I have just released the full version of 1.0o. Here is the full change log:

Added some support for WololoKingdoms.
Subjugator can now play WololoKingdoms as Aztecs.​
Subjugator can now play WololoKingdoms as Berbers.​
Added taunt 148 to delete objects at flared location (human only)​
Added Monk micro so Subjugator can convert units properly.​
Fixed an issue where Subjugator may continue sending scout to an explored tile.​
Fixed an issue where sn-cant-help may get stuck on thus making Subjugator unable to attack.​
Fixed an issue where Subjugator may give up water control for no particular reason. ​
Fixed an issue where Subjugator will say it's not attacking when it's sending archers to raid an enemy camp when using taunt 110.​
Fixed an issue where Subjugator's scout may get stuck on forests.​
Fixed an issue where Subjugator would falsely detect mushes on Arena.​
Fixed an issue where Subjugator may attack ground it's own army with mangonels (or just wouldn't stop attacking the ground)​
Fixed an issue where Subjugator would not cancel unneeded foundations to rebuild.​
Fixed an issue where Subjugator may get stuck escrowing for Cavalier when using the cavalier strategy.​
Fixed an issue where Subjugator would override help requests (taunt 222) and attempt to raid enemies instead.​
Fixed an issue where Subjugator may issue attack orders to knights despite not having a target.​
Fixed an issue where Subjugator would buy stone to repair Town Centers incorrectly. (It would buy stone regardless if it had a damaged town center or not.)​
Fixed an issue where Subjugator wouldn't help an ally when using full camels strategy.​
Fixed an issue where Subjugator corner market escrow would block any other escrows from happening.​
Fixed up scrush strategy a bit -- There was a few buigs in skirmisher and villager training.​
Fixed an issue where Subjugator wouldn't make Champions when making Longbows.​
Fixed an issue where Subjugator wouldn't delete Villagers in a 1v1.​
Fixed an issue where Subjugator may not attempt to research Elite Jaguar Warrior properly.​
Fixed an issue where Subjugator would not attempt to target players who were winning with Monasteries and Wonders properly.​
Fixed an issue where Subjugator may continue to lure a deer an AI ally is already luring.
Fixed a timer issue with taunt 40.​
Fixed several escrow bugs.​
Fixed several issues related to escrow.​
Fixed DUC camp placement.​
Optimized Celts playstyle.​
Subjugator should now focus on adding siege more earlier.​
Subjugator should now be able to cut better on Michi style maps.​
Subjugator will now prefer to place running town centers when needed.​
Subjugator will no longer focus fire using scorpion-line units.​
Subjugator will now inform humans if it plans to boom to Imperial Age when in pocket position. (It should focus on going for cavalier once it hits imperial and helping then.)​
Subjugator will no longer waste time sending scouts to capture dying sheep.​
Subjugator will now prefer placing wonders behind itself rather than placing it forward.​
Subjugator can now use Trebuchets to kill units if it has War Wolf researched.​
Subjugator can now use Trebuchets to kill units if it playing on a Michi map.​
Subjugator can now play Offwo's Jungle 3.12b map.​
Subjugator will now correctly follow up a boom with a strategy.h​
Subjugator will now correctly delete walls on Arena/Fortress style maps.​
Subjugator will no longer randomly train battering rams while booming unless a threat has been detected close by.​
Subjugator will now make civilian explorers dodge scary objects correctly.​
Subjugator will now correctly assign villagers to Town Center and Castle foundations if there is more than one.​
Subjugator will no longer train useless ranged units against Paladins.​
Subjugator will now attempt to build fortifications in enemy trade lines.​
Subjugator will no longer assign military to explore if it's planning to Scrush or Drush.​
Subjugator will now correctly resign in 1v4 situations (do the math :lol: )​​
Subjugator will now reboom correctly after getting wrecked.
Subjugator will no longer go heavy cavalry archers as Hun flank if it has a Korean pocket.
Subjugator should now prefer placing escape town centers toward the corner rather than the center.​
Improved Spanish flank play.​
Improvements to taunt 40 (human only) to make sure it actually TRIES to build a market at the desired location.​
Improvements to archer flush strategy.​
Several bug fixes for Michi style maps.​
Rewrote drush flush dark age build order​
Reworte hit n run micro.​
Rewrote assistance search so Subjugator is more likely to help it's allies.​
Rewrote TSA enabler/disabler to be more aggressive and dynamic.​
Optimized flush stratigies to be more efficent​

Re: [UP] Subjugator

Posted: Sun Sep 15, 2019 8:28 pm
by CheeseOnToast
First version of 1.0p has been released!

Fixed an issue where Subjugator would not attack the correct victory player.
Fixed an issue where Subjugator would not switch to reboom strategy after getting wrecked correctly.
Fixed an issue where Subjugator may not build a mill fast enough as Chinese.
Fixed an issue where Subjugator may assign more than 1 builder to a house as Chinese.
Fixed an issue where Subjugator may get stuck escrowing for ri-heavy-camel.
Fixed an issue where Subjugator may respond to its own "gg" and other messages.
Fixed an issue where Subjugator may not refresh lumbercamps fast enough.
Fixed an issue where Subjugator may build corner markets despite not having a strong enough economy yet.
Fixed an issue where Subjugator may boom too slow while krushing.
Fixed an issue where Subjugator may train too much feudal army as a Byzantine flank.
Fixed an issue where Subjugator may steal it's own boar after stealing an enemies one.
Fixed an issue where sn-lock-strategy wasn't jumping enough rules so the wrong strategy may have been used.
Fixed an issue where Subjugator may accidentally target allied sheep in fog of war.
Fixed an issue where Subjugator may not gather from a dead boar under the town center.
Fixed an issue where Subjugator may not get hand cart fast enough.
Fixed an issue where Subjugator may unexpectedly delay clicking up to Feudal Age when performing a man-at-arms + skirmisher rush.
Improved Subjugator's trush response -- It should now attempt to rush enemy towers before they go up.
Improved Subjugator's escrow rules for hand cart.
Subjugator should now get town centers up faster while krushing.
Added a Battle Elephants strategy to Subjugator.
Added Eagle Scout rush to Subjugator.
Subjugator can now play Burmese.

Re: [UP] Subjugator

Posted: Mon Sep 16, 2019 9:01 am
by enmipho
Can't wait to see the Eagle Scout rush vs skirm flush! :devil

Re: [UP] Subjugator

Posted: Mon Sep 16, 2019 2:22 pm
by LightTree
Thx for the work Cheese :).

Re: [UP] Subjugator

Posted: Wed Oct 30, 2019 4:43 pm
by CheeseOnToast
Released a new version of Subjugator :)

Fixed several issues where rebooming may not work correctly.​
Fixed an issue where Subjugator may not train monks to deal with Battle Elephants.​
Subjugator should now train Arambai instead of Skirmishers when possible.​
Subjugator can now count enemy Condottiero correctly.​
Fixed an issue where Subjugator may not correclty get Cavalier fast enough.​
Subjugator can now patrol spearmen if fighting Battle Elephants as pocket.​
Fixed an issue where Subjugator would try and group up Militia that were already grouped.​
Fixed an issue where Subjugator may not use the rebuild strategy correctly.​
Fixed an issue where Subjugator may not make spearmen against a scrush.
Fixed an issue where Subjugator may not add in Spearmen-line units or Camel-line units to deal with Battle Elephants.
Fixed an issue where Subjugator may train too many Villagers.
Fixed an issue where Subjugator may escrow for a Barracks in Imperial Age.
Fixed an issue where Subjugator may not garrison it's Eagle Scout/Warrior after stealing a boar.

Re: [UP] Subjugator

Posted: Sat Feb 08, 2020 1:30 pm
by CheeseOnToast
Davis Cup V ready...

Subjugator should now correctly prioritize making trade carts after deleting Villagers.
Subjugator should now escrow for Imperial Skirmishers if they're available and needed.​
Fixed an issue where Subjugator may make Skirmishers against a non-aggressive player.
Fixed an issue where Subjugator may set the strategy to -1 despite needing to rebuild.
Subjugator will no longer make Skirmishers against Scouts.
Subjugator will no longer make Skirmishers against Eagle Scouts.
Subjugator will no longer make Skirmishers against Militiaman-line units.
Fixed an issue where Subjugator wouldn't decide when to train/delete villagers correctly.
Fixed an issue where Subjugator wouldn't go for elite eagle warrior boom in pocket.
Fixed an issue where Subjugator wouldn't focus on much economy when using Eagle Warrior rush in pocket.
Subjugator will make Monks instead of Eagle Warriors if the enemy flank is making militiaman-line units.
Subjugator wil now correctly get Garland Wars when going for Champions.
Fixed an issue where Subjugator may tower up too early in some cases.
Subjugator will now use DUC groups instead of TSA/Attack Groups. This is for better army control and precision when fighting.
Fixed an issue where Subjugator wouldn't make the most out of Aztec super pocket correctly.

Re: [UP] Subjugator

Posted: Sat Feb 08, 2020 5:47 pm
by LightTree
Thx Cheese :).

Re: [UP] Subjugator

Posted: Wed Jan 05, 2022 6:08 pm
by FireBall37
I am confused, is Subjugator able to use focus fire? I would love to see that but my version can’t.