Ulysses v1.4

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Aleph
Yogi
Posts: 487
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Ulysses v1.2

Post by Aleph »

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scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

Oh DEER :lol:

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Ulysses v1.2

Post by LightTree »

:rofl :lol:.

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

not sure what 64 was doing there

but just basically defeated maru with full aztecs eagles and monks

imul esp,[ebp+73],6973752D
TAKE
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A
imul esp,[ebp+73],6973752D
LOOK
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AT
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THIS
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Image

RAM IS ATTACKING THE BUILDING -> MANGONEL IS DAMAGING RAM -> VILLAGER IS REPAIRING RAM

the trio
"you don't have to be great to start, but you have to start to be great" -the villager

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: Ulysses v1.2

Post by CheeseOnToast »


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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Ulysses v1.2

Post by LightTree »

Until uly (random walling) and unk (current error) are both fixed, I'll stick with offwo_arabia and offwo_michi :lol: :(.

I want to use your main AIs offwo, but it's impossible atm. Chances of uly ruining the game for its team are very high on all maps other than full open (and even there it can happen) and I can't use current unk because it has an error, so I'm completely stuck on setup picking with your AIs :(.

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offwo
Guru
Posts: 541
Joined: Mon Feb 21, 2011 9:31 am

Re: Ulysses v1.4

Post by offwo »

Updated to version 1.4. If you are on discord most of you will have a version like this.

- Added WK compatibility, and some WK-specific strategies such as feudal eagle rush and a khmer archer rush that delays barracks. It should work on DE too (even with DE civs), but I have no way of testing this atm.
- Improvements to micromanagement.
- Uly will now construct palisade gates to reduce wall problems. In addition, it can delete houses or manually cut trees with siege onagers to free trade carts.
those hackers are just idiots, i spit on them :lol: - Mabuse

Felipe_EL_Guapo
Yogi
Posts: 250
Joined: Wed Jun 11, 2014 8:54 pm

Re: Ulysses v1.4

Post by Felipe_EL_Guapo »

Hi. I tried it on the DE, but at the beginning it gets an error about buildings and doesn't do much. Just moving villagers. Doesn't construct.

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Ulysses v1.4

Post by LightTree »

Thx offwo :).

samoer
Swami
Posts: 118
Joined: Sat Jun 15, 2013 6:12 pm

Re: Ulysses v1.4

Post by samoer »

this AI can't play with Vietnam... no compatible with WK.

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