Ulysses v1.4

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offwo200
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Joined: Mon Feb 21, 2011 9:31 am

Re: Ulysses v1.2

Post by offwo200 »

Updated to v1.2.

This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).

Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
those hackers are just idiots, i spit on them :lol: - Mabuse

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Aleph
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Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Ulysses v1.2

Post by Aleph »

offwo200 wrote:once the meta moves away from skirm spamming
It won't move away from there on its own, we gotta counter it first! :head

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LightTree
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Joined: Wed Mar 10, 2010 12:21 am

Re: Ulysses v1.2

Post by LightTree »

Aleph wrote:It won't move away from there on its own, we gotta counter it first! :head
y1.5 :devil.

Thx offwo :devil.

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the1unknown
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Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

downloaded, try it tomorrow, i can upload some screenshot if you guys want
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
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Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

Thanks, offwo :)

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the1unknown
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Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

offwo200 wrote:Updated to v1.2.

This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).

Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
+1 for keep fighting and not resigning when it was 2vs1.

But tell me what the AI tried to do with this 1 stone wall ?

Image
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
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Re: Ulysses v1.2

Post by scripter64 »

It's a mini-tower without arrows :lol:

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the1unknown
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Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

the house-walling is super cool

Image

I want to add that to my ai :D
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
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Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

It's fun to watch uly build intricate multi-building-type walls, creating arcs around its town :)

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Promiskuitiv
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Joined: Thu Nov 10, 2011 1:07 pm

Re: Ulysses v1.2

Post by Promiskuitiv »

Thanks for the update, it's nice to have more different strategies again! :)
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