Maiar v0.11D

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Armelon
Swami
Posts: 229
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.09d

Post by Armelon »

updated to v0.09d

Turns out my latest update made nomad, specialy land Nomad starts alot weaker - improved again.
Also managed to find a fencrazy set up that bugged out atleast 1 maiar consistently... so fixed that (hopefully for all situations now... :D)

Edit:
Ohh and the most important update, i allowed to creation of 1 monk in castle-age regardless of the situation... lets get that sweet relic gold! maybe... :D

el+noob
Swami
Posts: 160
Joined: Sun Jan 06, 2013 11:25 am

Re: Maiar v0.09d

Post by el+noob »

hello, it seems that when he makes a flush he builds 6 or 7 feudal farms in arabia games 1vs1 or 2vs2, before he did not

Armelon
Swami
Posts: 229
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.09d

Post by Armelon »

Ahh thanks! i had an arrow pointing the wrong way *.* Should be fixed now. reuploaded with same version number.

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Maiar v0.09d

Post by the1unknown »

Image

reply after

torpedo on one enemy and one ally
"you don't have to be great to start, but you have to start to be great" -the villager

Armelon
Swami
Posts: 229
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.10

Post by Armelon »

Updated to v0.10!

Small fixes & improvements all throughout.

Now plays Dark-age-end & Feudal-age-end
Also plays Dark-age DM & Feudal-age DM start

Castle-age-end & Dm castle-age start do not function proper yet. And imperial DM is also still pretty much broken.

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Maiar v0.10

Post by scripter64 »

Thanks, Armelon! Feudal end can be fun to watch :)

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Promiskuitiv
Waheguru
Posts: 1321
Joined: Thu Nov 10, 2011 1:07 pm

Re: Maiar v0.10

Post by Promiskuitiv »

Thank you for the update! :dance
Original creator of Promi, which has now been taken over by Offwo.

My new project is Naga, any suggestions and feedback are greatly appreciated! :)

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CheeseOnToast
Yogi
Posts: 387
Joined: Sun Aug 31, 2014 5:48 pm

Re: Maiar v0.10

Post by CheeseOnToast »

Armelon wrote:Updated to v0.10!

Small fixes & improvements all throughout.

Now plays Dark-age-end & Feudal-age-end
Also plays Dark-age DM & Feudal-age DM start

Castle-age-end & Dm castle-age start do not function proper yet. And imperial DM is also still pretty much broken.
I can think of some better things to work on, such as Imperial army composition. just a hint :p

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ER
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Posts: 2764
Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: Maiar v0.10

Post by ER »

We all script for our own reasons :wub: :D
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Maiar v0.10

Post by LightTree »

Thx Armelon :).

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