Maiar v0.12a

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Armelon
Swami
Posts: 234
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.11c

Post by Armelon »

Maiar V0.11c!

Tiny changes all over the place. couple of things i remember.
-If human-ally it will only request resources once every 2 minutes insted of every 45 seconds. (for all those noobs who are unable to spend resources and hate on Maiar for spamming them :D)
-Faster trade, specially for knight rushing pockets.
-Some eco fixes with 30+ trade carts
-Units under TC will now fight back insted of idle, while in retreat/anti lure modus.
-Hardest resource cheats are now regulated. On hardest it will get about 4k resources at the 35 min mark. Which is give or take the same as it would get with default Hardest resource cheats.
-Added 4 levels of resource cheats which can be activated by taunting "200" these resource cheats will be accesable in any difficulty level.
It will tell you how much resources it will cheat each minute, when u activate it. Hard + level 1 or 2 resource cheat will be weaker as Hardest.
Taunt 200 is available at any time during ur game.

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: Maiar v0.11c

Post by CheeseOnToast »

Thanks for the update :)

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Maiar v0.11c

Post by LightTree »

Thx for new :).

Armelon
Swami
Posts: 234
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.11D

Post by Armelon »

Couple of bugg fixes and small add ons, nothing major.

el+noob
Swami
Posts: 163
Joined: Sun Jan 06, 2013 11:25 am

Re: Maiar v0.11D

Post by el+noob »

Hello, this one will receive some update for DE, it is still one of the best

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halcyon88
Swami
Posts: 194
Joined: Mon Mar 16, 2015 2:43 pm
Location: UK

Re: Maiar v0.11D

Post by halcyon88 »

I would love that. And, agreed, it is.
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).

Armelon
Swami
Posts: 234
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.11D

Post by Armelon »

There we go Maiar should now play all DE civs and not be bugged out by unexpected behaviour anymore.

Most different starts and game modes have also be made to work again.
-Empire-wars feudal-age start has some kind of error which slows it down about 30 seconds in early game, still works just... weaker.
-DM does not function at all right now.

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halcyon88
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Posts: 194
Joined: Mon Mar 16, 2015 2:43 pm
Location: UK

Re: Maiar v0.11D

Post by halcyon88 »

Very happy to see Maiar updated!
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).

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wattle
Swami
Posts: 200
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: Maiar v0.11D

Post by wattle »

Great to see the DE update and looking forward to how it will do in Rorrik's Wandering Bots Landnomad tournament.
B)
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

Armelon
Swami
Posts: 234
Joined: Mon May 06, 2013 12:37 am

Re: Maiar v0.12

Post by Armelon »

Updated to version v0.12!

- Boar lure slightly improved
- Deer pushing slightly improved
- Sheep eating code added
- Sheep scouting code added
- General tiny improvements here and there
- Bugg fixes, most notabel Mongols & berbers would get stuck in escrow for post-imp researches.

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