Pharaon AI

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Esty
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Re: Pharaon AI

Post by Esty »

Post by the1unknown » Tue Dec 04, 2018 1:01 am

thanks.

I will try it and maybe upload some screenshots

does it has a best civ and worst civ ?
To answer ur question, i think it's nice to test with any civ you want :)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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CheeseOnToast
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Re: Pharaon AI

Post by CheeseOnToast »

AOC can't use custom unit lines (stuff like boyar-line) I imagine this is stuff from HD. If you want it to work in WK you can use (can-train boyar) => (train boyar) to train them.

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Esty
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Re: Pharaon AI

Post by Esty »

Thanks Cheese for ur answer :)
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scripter64
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Re: Pharaon AI

Post by scripter64 »

What cot said, yes. In addition, to get those -line counts for enemies, you can't do (players-unit-type-count any-enemy boyar-line > 0), etc. You can get-player-fact the base, elite, etc. type counts into goals first, add them together, and then do comparisons. You can use the unused sn range 300+ if you need more space to store the -line count totals for later use, so you don't have to recount everything each turn.

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the1unknown
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Re: Pharaon AI

Post by the1unknown »

played some team games with pharaon and subjugator. Your ai used the full paladins strategy as huns. sub was with full heavy camels. The enemy didn't had a chance
"you don't have to be great to start, but you have to start to be great" -the villager

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Esty
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Re: Pharaon AI

Post by Esty »

Post by the1unknown » Wed Dec 05, 2018 6:45 pm

played some team games with pharaon and subjugator. Your ai used the full paladins strategy as huns. sub was with full heavy camels. The enemy didn't had a chance
B) Good teamwork then
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Esty
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Re: Pharaon AI

Post by Esty »

Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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the1unknown
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Re: Pharaon AI

Post by the1unknown »

Esty wrote:Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules
thanks.
I need to learn that
"you don't have to be great to start, but you have to start to be great" -the villager

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Esty
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Re: Pharaon AI

Post by Esty »

Post by the1unknown » Fri Dec 07, 2018 3:52 pm

Esty wrote:
Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules

thanks.
I need to learn that
It's a pretty hard part of coding ! i needed one year and half to get the knowledge requiered for this. :P And it's stile not perfect : when my sheep meets a lake, it will never cross it :( lol.
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scripter64
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Re: Pharaon AI

Post by scripter64 »

Thanks, Esty! Scary water :lol:

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