Pharaon AI
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Pharaon 0.3 released !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
-
- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Pharaon AI
Thanks for the update
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
Pharaon 0.4 released
- All debug chats erased
- added boom strat for meso
- added counter to war-wagons
- added id-goal : 181
- added coordination
- fixed some issues related to the micro units
- balanced the economy
- added some retreats
- All debug chats erased
- added boom strat for meso
- added counter to war-wagons
- added id-goal : 181
- added coordination
- fixed some issues related to the micro units
- balanced the economy
- added some retreats
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
-
- Swami
- Posts: 163
- Joined: Sun Jan 06, 2013 11:25 am
Re: Pharaon AI
I have observed that pharaon in post-imperial games does not produce junk units or improve them, neither in 1vs1 nor in tg
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Pharaon AI
Thx for the work, it has potential .
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Pharaon AI
pharaon saw subjugator building a lumber-camp here https://ibb.co/dJv9PQf
and followed his vills even in his base
https://ibb.co/MMHdqyD
nice aggression
start: castle age-> imp
75 pop
difficulty easiest
and followed his vills even in his base
https://ibb.co/MMHdqyD
nice aggression
start: castle age-> imp
75 pop
difficulty easiest
"you don't have to be great to start, but you have to start to be great" -the villager
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Pharaon AI
haha i need to fix it for pharaon
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Pharaon AI
On an competitive level, yes, is not good for the ai to walk around fighting villsEsty wrote:haha i need to fix it for pharaon
but for fun, it really entertaining to have an ai that comes to your base and start killing your vills with his own vills
i may keep that version
"you don't have to be great to start, but you have to start to be great" -the villager