Pharaon AI

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Pharaon AI

Post by Esty »

New main Ai which plays arabia, arena, michi and Land nomad

This AI is a bite more conservative than TRiBaL Warrior and tends to develop a decent economy.

As flank, it can adapt his strategy according to the enemy's units composition, from the castle-age. In feudal it can flush with ranged-units or trush.
As pocket it can go two stables and play aggressive or one stable and boom in 4 TCs for a strong and quick imperial-age.
In arena or Michi, Pharaon tends to boom and reach imperial age as soon as possible

additional infos :
- 99% of the upgrades / researchs are made by escrows
- It supports Wololokingdom / DE
Attachments
2023 Pharaon DE.rar
(192.03 KiB) Downloaded 187 times
Last edited by Esty on Fri Aug 25, 2023 8:30 am, edited 110 times in total.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

el+noob
Swami
Posts: 163
Joined: Sun Jan 06, 2013 11:25 am

Re: Pharaon AI

Post by el+noob »

thank you, it is very strong, one thing, with Indians it does not improve the imperial camel, nor tribal, even with resources to spare

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: Pharaon AI

Post by Esty »

Wow u already tested it ? u are soo fast
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

el+noob
Swami
Posts: 163
Joined: Sun Jan 06, 2013 11:25 am

Re: Pharaon AI

Post by el+noob »

hahaha, only one game 4 vs 4 vs tribal, just came an Indian.

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: Pharaon AI

Post by Esty »

OK. I'l test with indian and will fix the issue ! brb
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: Pharaon AI

Post by Esty »

Imperial-camel thing Fixed ! and fixed the conditions to research imperial-skirmishers for vietnamese too.

I scripted everything without any test on wololokingdom, so i probably forgot some important upgrades more. Feel free to tell me what else i forgot :)
Thank you

PS : reuploaded tribal too (same issues fixed)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Pharaon AI

Post by the1unknown »

thanks.

I will try it and maybe upload some screenshots

does it has a best civ and worst civ ?
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
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Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Pharaon AI

Post by scripter64 »

New AI! Thanks, Esty! :)

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: Pharaon AI

Post by Esty »

I reuploaded both Ais (tribal and pharaon) after having noticed that the whole specific units related to WK were not named correctly in my codes ! shotel-warrior-line, camel-archer-line, boyar-line, rattan-archer-line, battle-elephant-line (...) with constant values inferior to zero were the ones i used when i should have used the ones without the extension "-line" ! So my question is : why do we have several constant for each unit and what is the use of the constants with the extension "-line" ?
For exemple i see :
(defconst elite-boyar 878)
(defconst ri-elite-boyar 504)
(defconst boyar-line -260)
(defconst boyar 876)

cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Pharaon AI

Post by the1unknown »

I was afk the whole game ! What happened ?

:lol:

I always love funny chat
"you don't have to be great to start, but you have to start to be great" -the villager

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