Pharaon AI

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el+noob
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Re: Pharaon AI

Post by el+noob »

I played several and I have seen some occasional error, but in this game there are many, look at it

At first it seems to want to go trush, but he sends only two villagers to pick up stone without making the mining camp, then he builds a blacksmith shop and a tower in his city, but ends up building two archery gallery. Also for a while in feudal is with only two farms and 1000 of wood
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pharaon barbarian vs tribal maiar.rar
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LightTree
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Re: Pharaon AI

Post by LightTree »

1.0 :o :o. Thx for all the work since last version Esty! Time to switch back tribal with phara :lol:.

el+noob
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Re: Pharaon AI

Post by el+noob »

when he goes trush and finds wolves he should use the villagers to kill them and not only the scout, in a game he finds 5 wolves, loses several and arrives with several more weakened ones, the trush went well because the other one did not react well

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Esty
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Re: Pharaon AI

Post by Esty »

1.0b released

- Hugely modified the micro for flanks to make the retreat and defensive behaviour more effective
- Flanks are overall more aggressive
- some hope to have effectively fixed the bug preventing the villagers trushers to be sent building their offensive towers
- If no mining-camp is already built on stone when feudal age is researched, the trush strategy is switched to the flush strategy (yeah, sometimes, but rarely, Pharaon sux in building a simple mining camp :head )
- added a more precise calculation of the military advantage in feudal
by el+noob » Mon Oct 14, 2019 12:27 pm

when he goes trush and finds wolves he should use the villagers to kill them and not only the scout, in a game he finds 5 wolves, loses several and arrives with several more weakened ones, the trush went well because the other one did not react well
Yes el+noob, i noticed it, but it's quiet hard to fix, villagers having the order to cross the distance between own town and the enemy as a priority. Sometimes they can fight the wolves by themselves, but not consistantly :(. 5 wolves is terrible :angry:
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

el+noob
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Re: Pharaon AI

Post by el+noob »

In this game, Pharaon had been carrying out an excellent micro at the base of Maiar doing enough damage, until he left his guerrillas without attacking, about 10 were, Maiar ends up killing them.

on the other hand you should improve the time of passing to the feudal, instead of going with 26 pop with 24, so you can obey skirmish faster
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maiar vs pharaon.rar
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Esty
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Re: Pharaon AI

Post by Esty »

Thx,
I think i have fixed the problem :)
re-uploaded. thx
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

el+noob
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Re: Pharaon AI

Post by el+noob »

many things happen here

on occasion the guerrillas remain immobile, but a short time

the placement of mining and logging camps would also have to be adjusted

the same pharaon ends up beating barbarian, but after 1 hour
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pharaon vs barbarian.rar
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el+noob
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Re: Pharaon AI

Post by el+noob »

pharaon is very strong
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pharaon vs barbarian.rar
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Esty
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Re: Pharaon AI

Post by Esty »

MMh beautiful game.
In fact Pharaon froze twice, but could change his stance after few seconds. That sounds better than the earlier version. Some retreat rules need to be improved, to save the units attacking while the rest of the army is camping home...
Thx El+noob for keeping testing :)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

el+noob
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Re: Pharaon AI

Post by el+noob »

tribal is from another world, a monster
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