I played several and I have seen some occasional error, but in this game there are many, look at it
At first it seems to want to go trush, but he sends only two villagers to pick up stone without making the mining camp, then he builds a blacksmith shop and a tower in his city, but ends up building two archery gallery. Also for a while in feudal is with only two farms and 1000 of wood
Pharaon AI
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Re: Pharaon AI
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Re: Pharaon AI
1.0 . Thx for all the work since last version Esty! Time to switch back tribal with phara .
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Re: Pharaon AI
when he goes trush and finds wolves he should use the villagers to kill them and not only the scout, in a game he finds 5 wolves, loses several and arrives with several more weakened ones, the trush went well because the other one did not react well
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Re: Pharaon AI
1.0b released
- Hugely modified the micro for flanks to make the retreat and defensive behaviour more effective
- Flanks are overall more aggressive
- some hope to have effectively fixed the bug preventing the villagers trushers to be sent building their offensive towers
- If no mining-camp is already built on stone when feudal age is researched, the trush strategy is switched to the flush strategy (yeah, sometimes, but rarely, Pharaon sux in building a simple mining camp )
- added a more precise calculation of the military advantage in feudal
- Hugely modified the micro for flanks to make the retreat and defensive behaviour more effective
- Flanks are overall more aggressive
- some hope to have effectively fixed the bug preventing the villagers trushers to be sent building their offensive towers
- If no mining-camp is already built on stone when feudal age is researched, the trush strategy is switched to the flush strategy (yeah, sometimes, but rarely, Pharaon sux in building a simple mining camp )
- added a more precise calculation of the military advantage in feudal
Yes el+noob, i noticed it, but it's quiet hard to fix, villagers having the order to cross the distance between own town and the enemy as a priority. Sometimes they can fight the wolves by themselves, but not consistantly . 5 wolves is terribleby el+noob » Mon Oct 14, 2019 12:27 pm
when he goes trush and finds wolves he should use the villagers to kill them and not only the scout, in a game he finds 5 wolves, loses several and arrives with several more weakened ones, the trush went well because the other one did not react well
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: Pharaon AI
In this game, Pharaon had been carrying out an excellent micro at the base of Maiar doing enough damage, until he left his guerrillas without attacking, about 10 were, Maiar ends up killing them.
on the other hand you should improve the time of passing to the feudal, instead of going with 26 pop with 24, so you can obey skirmish faster
on the other hand you should improve the time of passing to the feudal, instead of going with 26 pop with 24, so you can obey skirmish faster
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Re: Pharaon AI
Thx,
I think i have fixed the problem
re-uploaded. thx
I think i have fixed the problem
re-uploaded. thx
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: Pharaon AI
many things happen here
on occasion the guerrillas remain immobile, but a short time
the placement of mining and logging camps would also have to be adjusted
the same pharaon ends up beating barbarian, but after 1 hour
on occasion the guerrillas remain immobile, but a short time
the placement of mining and logging camps would also have to be adjusted
the same pharaon ends up beating barbarian, but after 1 hour
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Re: Pharaon AI
pharaon is very strong
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Re: Pharaon AI
MMh beautiful game.
In fact Pharaon froze twice, but could change his stance after few seconds. That sounds better than the earlier version. Some retreat rules need to be improved, to save the units attacking while the rest of the army is camping home...
Thx El+noob for keeping testing
In fact Pharaon froze twice, but could change his stance after few seconds. That sounds better than the earlier version. Some retreat rules need to be improved, to save the units attacking while the rest of the army is camping home...
Thx El+noob for keeping testing
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: Pharaon AI
tribal is from another world, a monster
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