Page 2 of 26

Re: Pharaon AI

Posted: Tue Dec 04, 2018 12:42 pm
by Esty
Post by the1unknown » Tue Dec 04, 2018 1:01 am

thanks.

I will try it and maybe upload some screenshots

does it has a best civ and worst civ ?
To answer ur question, i think it's nice to test with any civ you want :)

Re: Pharaon AI

Posted: Tue Dec 04, 2018 6:45 pm
by CheeseOnToast
AOC can't use custom unit lines (stuff like boyar-line) I imagine this is stuff from HD. If you want it to work in WK you can use (can-train boyar) => (train boyar) to train them.

Re: Pharaon AI

Posted: Wed Dec 05, 2018 12:38 am
by Esty
Thanks Cheese for ur answer :)

Re: Pharaon AI

Posted: Wed Dec 05, 2018 1:26 am
by scripter64
What cot said, yes. In addition, to get those -line counts for enemies, you can't do (players-unit-type-count any-enemy boyar-line > 0), etc. You can get-player-fact the base, elite, etc. type counts into goals first, add them together, and then do comparisons. You can use the unused sn range 300+ if you need more space to store the -line count totals for later use, so you don't have to recount everything each turn.

Re: Pharaon AI

Posted: Wed Dec 05, 2018 9:45 am
by the1unknown
played some team games with pharaon and subjugator. Your ai used the full paladins strategy as huns. sub was with full heavy camels. The enemy didn't had a chance

Re: Pharaon AI

Posted: Wed Dec 05, 2018 11:00 am
by Esty
Post by the1unknown » Wed Dec 05, 2018 6:45 pm

played some team games with pharaon and subjugator. Your ai used the full paladins strategy as huns. sub was with full heavy camels. The enemy didn't had a chance
B) Good teamwork then

Re: Pharaon AI

Posted: Fri Dec 07, 2018 4:07 am
by Esty
Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules

Re: Pharaon AI

Posted: Fri Dec 07, 2018 6:52 am
by the1unknown
Esty wrote:Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules
thanks.
I need to learn that

Re: Pharaon AI

Posted: Fri Dec 07, 2018 10:28 am
by Esty
Post by the1unknown » Fri Dec 07, 2018 3:52 pm

Esty wrote:
Pharaon version 0.2 released.
- Improved the feudal-age flushers
- added some DUC
- added rules for sheep exploring
-fixed few issues related to escrow rules

thanks.
I need to learn that
It's a pretty hard part of coding ! i needed one year and half to get the knowledge requiered for this. :P And it's stile not perfect : when my sheep meets a lake, it will never cross it :( lol.

Re: Pharaon AI

Posted: Fri Dec 07, 2018 12:51 pm
by scripter64
Thanks, Esty! Scary water :lol: