Pharaon AI

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Esty
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Re: Pharaon AI

Post by Esty »

Very interesting games ! Thx bro
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

el+noob
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Re: Pharaon AI

Post by el+noob »

You haven't updated for a while, will something new come soon?

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Esty
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Re: Pharaon AI

Post by Esty »

Well, in fact i didn't upload a recent version here for a long time.
Let me share this version :
Pharaon 1.0g-beta 4.rar
(189.55 KiB) Downloaded 22 times
Almost nothing new from the versions shared in the discord lately.
cheers
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

kunyi
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Re: Pharaon AI

Post by kunyi »

:dance

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Esty
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Re: Pharaon AI

Post by Esty »

Version 1.0g uploaded

- Improved the behaviour of Pharaon when retreating is requiered
- Forced the decision to research castle-age faster
- modified rules to decide if trush strategy must be deleted
- improved the way flanks are gonna scout in teamgames : They should find their closest enemies better in 4v3, 5v3...
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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LightTree
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Re: Pharaon AI

Post by LightTree »

Thx for new Esty :).

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Esty
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Re: Pharaon AI

Post by Esty »

version 1.0i uploaded !
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

Felipe_EL_Guapo
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Re: Pharaon AI

Post by Felipe_EL_Guapo »

Hi Esty. I just tried this AI in DE and it is really strong. I like the way it mobilises its troops from one spot to another when attacking and putting extra pressure with towers. I detected a few issues:
-Hunting the second boar always far away from TC.
-Villagers ignoring wolves attacks (in one game I saw a lion killing vills one by one until it got close to an archer).
-Cumans does not build TC in feudal age.
-Forward towers tightly next to each other (I guess it is less efficient that way).
Thx for the AI.

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Esty
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Re: Pharaon AI

Post by Esty »

Pharaon version 1.0j uploaded ;)
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

Felipe_EL_Guapo
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Re: Pharaon AI

Post by Felipe_EL_Guapo »

Hi dude. Cumans are broken now (unidentified). The second boar issue persists. Perhaps the rules for re-scouting are too tight and the scout often go to explored areas, a couple of tiles from TC may help. So far I hae only seen dark age issues. After that is doing very well. GL

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