The General 0.9f

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
User avatar
Leif Ericson
Waheguru
Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

The General 0.9f

Post by Leif Ericson »

Hey all. New AI.

The ultimate plan is for AI is to have different personalities to play with each game by selecting from at least two generals per civ. The personalities are meant to reflect the styles of different generals or leaders of the Middle Ages, hence the name of the AI. The AI has the same name as a previous AI of mine, but they're not related at all, just based on the same concept.

Comments and suggestions are welcome. Thanks everyone! glhf

Settings:

Game Version: Userpatch or Wololo Kingdoms only. Not compatible with 1.0c.
Civilizations: Any
Game Type: Random Map
Map Type: Arabia
Map Size: Any
Difficulty: Hard
Other Teams: Any Number (no team management yet)
Resources: Standard
Population: 200
Starting Age: Dark Age
Victory: Conquest
All Techs: No
Attachments
The General 0.9f.zip
Compatibility with AISC maps.
(208.38 KiB) Downloaded 6 times
The General 0.9e.zip
Improves TSA targeting and tower construction.
(176.63 KiB) Downloaded 20 times
The General 0.9d.zip
Fixed DUC leak. Improved TC projectile retreat.
(201.23 KiB) Downloaded 24 times
Last edited by Leif Ericson on Sat Aug 08, 2020 6:28 am, edited 28 times in total.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

User avatar
Esty
Guru
Posts: 889
Joined: Wed Dec 30, 2015 7:37 am

Re: The General 0.5

Post by Esty »

Thx Leif, i love the concept.
Already tested it. Basics are done. Maybe some issues with the boar (took long to get the 2nd boar after having been found a bite late)
Concerning the other stuffs, and as you said,let's work on some brain :lol:
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

User avatar
Promiskuitiv
Waheguru
Posts: 1304
Joined: Thu Nov 10, 2011 1:07 pm

Re: The General 0.5

Post by Promiskuitiv »

Sounds cool, thank you for your work Leif! :)
Creator of Promi.
Feedback is greatly appreciated.

User avatar
Aleph
Yogi
Posts: 473
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: The General 0.5

Post by Aleph »

PogChamp

User avatar
CheeseOnToast
Yogi
Posts: 386
Joined: Sun Aug 31, 2014 5:48 pm

Re: The General 0.5

Post by CheeseOnToast »

FRESH BLOOD! :devil

User avatar
LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: The General 0.5

Post by LightTree »

Very nice, thx Leif and gl with it :).

User avatar
Leif Ericson
Waheguru
Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 0.5b

Post by Leif Ericson »

New version added. Mostly just fixes the load errors for WK civs, so it should play any civ fine as long as it has knights. Should also build TCs a bit sooner.
Last edited by Leif Ericson on Wed Oct 30, 2019 5:59 am, edited 1 time in total.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

User avatar
Leif Ericson
Waheguru
Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 0.5c

Post by Leif Ericson »

Another new version, lol.

The General 0.5c:
- fixed bug where AI retreated from attack too quickly
- added experimental eco rebalancing rules
- added ability to build more military buildings in imperial age
Last edited by Leif Ericson on Wed Oct 30, 2019 5:59 am, edited 1 time in total.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

User avatar
Leif Ericson
Waheguru
Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 0.5d

Post by Leif Ericson »

Posted this update last night on Discord but forgot to add here. Just a hotfix.

I'll likely wait a little while for the next update to add some bigger changes.

The General 0.5d:
- added switch from knights to other soldiers after first attack instead of after 12 mil pop
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

User avatar
Leif Ericson
Waheguru
Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 0.6a

Post by Leif Ericson »

Released hotfix update, 0.6a:

The General 0.6a:
- fixed military training rule bug
- increased farm construction
- added watch tower construction

Forgot to make post for 0.6:

The General 0.6:
- fixed resign rule if couldn't train vils or build wood dropsites
- can now research all techs including imperial unique techs
- can play meso civs with an eagle warrior rush
- added delete villager rule
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

Post Reply