Hey all. New AI.
The ultimate plan is for AI is to have different personalities to play with each game by selecting from at least two generals per civ. The personalities are meant to reflect the styles of different generals or leaders of the Middle Ages, hence the name of the AI. The AI has the same name as a previous AI of mine, but they're not related at all, just based on the same concept.
Comments and suggestions are welcome. Thanks everyone! glhf
Settings:
Game Version: Userpatch or Wololo Kingdoms only. Not compatible with 1.0c.
Civilizations: Any
Game Type: Random Map
Map Type: Arabia
Map Size: Any
Difficulty: Hard
Other Teams: Any Number (no team management yet)
Resources: Standard
Population: 200
Starting Age: Dark Age
Victory: Conquest
All Techs: No
The General 0.9i
- Leif Ericson
- Waheguru
- Posts: 1256
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
The General 0.9i
- Attachments
-
- The General 0.9i.zip
- Nomad TC placement improvements. Attacking improvements.
- (216.46 KiB) Downloaded 51 times
-
- The General 0.9g.zip
- Adds generals for all civs. Minor LN improvements.
- (212.89 KiB) Downloaded 54 times
Last edited by Leif Ericson on Fri Oct 30, 2020 8:12 pm, edited 32 times in total.
Currently exploring the vast oceans and intelligence of Age of Kings.
Happy Scripting!
Happy Scripting!
- Esty
- Guru
- Posts: 923
- Joined: Wed Dec 30, 2015 7:37 am
Re: The General 0.5
Thx Leif, i love the concept.
Already tested it. Basics are done. Maybe some issues with the boar (took long to get the 2nd boar after having been found a bite late)
Concerning the other stuffs, and as you said,let's work on some brain
Already tested it. Basics are done. Maybe some issues with the boar (took long to get the 2nd boar after having been found a bite late)
Concerning the other stuffs, and as you said,let's work on some brain

Author of the TRiBaL_Warriors AI and currently PharaoN 

- Promiskuitiv
- Waheguru
- Posts: 1309
- Joined: Thu Nov 10, 2011 1:07 pm
Re: The General 0.5
Sounds cool, thank you for your work Leif! 

Creator of Promi.
Feedback is greatly appreciated.
Feedback is greatly appreciated.
- Aleph
- Yogi
- Posts: 476
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
- CheeseOnToast
- Yogi
- Posts: 387
- Joined: Sun Aug 31, 2014 5:48 pm
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: The General 0.5
Very nice, thx Leif and gl with it
.

- Leif Ericson
- Waheguru
- Posts: 1256
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: The General 0.5b
New version added. Mostly just fixes the load errors for WK civs, so it should play any civ fine as long as it has knights. Should also build TCs a bit sooner.
Last edited by Leif Ericson on Wed Oct 30, 2019 5:59 am, edited 1 time in total.
Currently exploring the vast oceans and intelligence of Age of Kings.
Happy Scripting!
Happy Scripting!
- Leif Ericson
- Waheguru
- Posts: 1256
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: The General 0.5c
Another new version, lol.
The General 0.5c:
- fixed bug where AI retreated from attack too quickly
- added experimental eco rebalancing rules
- added ability to build more military buildings in imperial age
The General 0.5c:
- fixed bug where AI retreated from attack too quickly
- added experimental eco rebalancing rules
- added ability to build more military buildings in imperial age
Last edited by Leif Ericson on Wed Oct 30, 2019 5:59 am, edited 1 time in total.
Currently exploring the vast oceans and intelligence of Age of Kings.
Happy Scripting!
Happy Scripting!
- Leif Ericson
- Waheguru
- Posts: 1256
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: The General 0.5d
Posted this update last night on Discord but forgot to add here. Just a hotfix.
I'll likely wait a little while for the next update to add some bigger changes.
The General 0.5d:
- added switch from knights to other soldiers after first attack instead of after 12 mil pop
I'll likely wait a little while for the next update to add some bigger changes.
The General 0.5d:
- added switch from knights to other soldiers after first attack instead of after 12 mil pop
Currently exploring the vast oceans and intelligence of Age of Kings.
Happy Scripting!
Happy Scripting!
- Leif Ericson
- Waheguru
- Posts: 1256
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: The General 0.6a
Released hotfix update, 0.6a:
The General 0.6a:
- fixed military training rule bug
- increased farm construction
- added watch tower construction
Forgot to make post for 0.6:
The General 0.6:
- fixed resign rule if couldn't train vils or build wood dropsites
- can now research all techs including imperial unique techs
- can play meso civs with an eagle warrior rush
- added delete villager rule
The General 0.6a:
- fixed military training rule bug
- increased farm construction
- added watch tower construction
Forgot to make post for 0.6:
The General 0.6:
- fixed resign rule if couldn't train vils or build wood dropsites
- can now research all techs including imperial unique techs
- can play meso civs with an eagle warrior rush
- added delete villager rule
Currently exploring the vast oceans and intelligence of Age of Kings.
Happy Scripting!
Happy Scripting!