The General 0.9f

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Leif Ericson
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Re: The General 0.9c

Post by Leif Ericson »

The General 0.9c:

Don't have time to list updates, but several improvements related to defense and booming.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Re: The General 0.9c

Post by Leif Ericson »

Upon more testing, version 0.9c seems rather unstable. Sheep don't always return to the TC and there is leaky DUC at times. If you want a more stable version, please use 0.9b.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Re: The General 0.9d

Post by Leif Ericson »

The General 0.9d:
- Fixes DUC leak (hopefully)
- Improves the TC projectile retreat code (which I think happened to have the DUC leak anyway)
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Posts: 1241
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Location: United States

Re: The General 0.9e

Post by Leif Ericson »

Another small update.

The General 0.9e:
- Improves TSA targeting to prioritize castles and other important enemy buildings
- Fixes the issue where flanks would sometimes fail to construct defensive towers
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Posts: 1241
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 0.9f

Post by Leif Ericson »

The General 0.9f:
- adds compatibility for Nomad, LN, and starts where normal food resources aren't found or available (Dustbowl)
- flanks are more aggressive in mid-Castle Age
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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