The General 1.1g

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Leif Ericson
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Re: The General 1.0b

Post by Leif Ericson »

The General 1.0b:
- Fixed Ring Archer Armor research issue
- Disabled 2nd mill construction (to be fixed later)
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Re: The General 1.0c

Post by Leif Ericson »

The General 1.0c:
- New and improved countering system, now attempts to counter multiple enemies with a priority to counter the target enemy
- Added ability to switch strategies when countered by the enemy
- More intelligent attacking conditions to take advantage of military or age superiority
- Fixed resign rules (I think)
- Better conditions to build each of the various military buildings
- Better escrow settings
- Better dropsite construction conditions
- No longer retreats on no attack stance with non-cavalry units
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Re: The General 1.0d

Post by Leif Ericson »

The General 1.0d:
- Adds support for DE
- Improved DUC dropsite placement
- Improved resign rules
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

TheNightPanda
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Joined: Sun May 27, 2018 3:22 am

Re: The General 1.0d

Post by TheNightPanda »

Leif Ericson wrote:
Sat Apr 17, 2021 5:00 pm
The General 1.0d:
- Adds support for DE
- Improved DUC dropsite placement
- Improved resign rules
Nice! Exited to test this :) How does the difficulties work on DE? Is extremeDE == hardUP like in the DE ladder ai's? (You may also wanna specify this in the original post :) )

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Leif Ericson
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Re: The General 1.0d

Post by Leif Ericson »

General doesn't adapt to difficulty levels yet. I updated the original post to clarify. You can test General on extreme difficulty in DE.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

FireBall37
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Re: The General 1.0d

Post by FireBall37 »

I really enjoy watching your AI, Leif! I especially love the way it mixes in counter units like skirms to strengthen its army.
Nice job!

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Leif Ericson
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Re: The General 1.0d

Post by Leif Ericson »

Thanks Fireball :D Sometimes it mixes in counter units too aggressively. :lol:
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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halcyon88
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Re: The General 1.0d

Post by halcyon88 »

Will there be a 1.0e update for Dawn of the Dukes? :) this is another one of my favorite AIs :)
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).

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Leif Ericson
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Re: The General 1.0d

Post by Leif Ericson »

Yeah there will be, though it may be a while before I optimize it for those civs. I'll probably release a 1.0e version so that it loads strategies for those civs, but the next few versions after that will only be compatible with a couple civs so that I can fix a few fundamentals before extending the AI back to playing all civs again.

In other news, the updated Aztec eagle warrior rush in version 1.1 that I'll be releasing soon has beaten Barbarian and Promi once each so far. :D They both went for archers which die to eagles, but still, it feels good.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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halcyon88
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Re: The General 1.0d

Post by halcyon88 »

Thanks for the info!

Oooh and that sounds great. You should test your eagle rush against ER DE next, haha.
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).

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