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Re: The General 0.9c

Posted: Sat May 09, 2020 10:49 am
by Leif Ericson
The General 0.9c:

Don't have time to list updates, but several improvements related to defense and booming.

Re: The General 0.9c

Posted: Sat May 16, 2020 8:39 am
by Leif Ericson
Upon more testing, version 0.9c seems rather unstable. Sheep don't always return to the TC and there is leaky DUC at times. If you want a more stable version, please use 0.9b.

Re: The General 0.9d

Posted: Mon Jun 29, 2020 1:23 pm
by Leif Ericson
The General 0.9d:
- Fixes DUC leak (hopefully)
- Improves the TC projectile retreat code (which I think happened to have the DUC leak anyway)

Re: The General 0.9e

Posted: Tue Jul 21, 2020 9:57 am
by Leif Ericson
Another small update.

The General 0.9e:
- Improves TSA targeting to prioritize castles and other important enemy buildings
- Fixes the issue where flanks would sometimes fail to construct defensive towers

Re: The General 0.9f

Posted: Sat Aug 08, 2020 6:30 am
by Leif Ericson
The General 0.9f:
- adds compatibility for Nomad, LN, and starts where normal food resources aren't found or available (Dustbowl)
- flanks are more aggressive in mid-Castle Age

Re: The General 0.9g

Posted: Fri Sep 18, 2020 5:16 am
by Leif Ericson
The General 0.9g:
- Adds generals for all civs (Mayan names are weird...)
- Minor improvements for LN

Re: The General 0.9i

Posted: Tue Oct 27, 2020 9:11 pm
by Leif Ericson
The General 0.9i:
- nomad TC placement improvements
- initial attack is more persistent

Re: The General 1.0

Posted: Mon Feb 01, 2021 7:24 am
by Leif Ericson
Here's my redesigned version of The General. It's still in a beta state, and it currently sucks in team games. But its 1v1 play should be much more intelligent than its predecessor. Please use this version in the AI ladder but not in any other tournaments. Also, it only currently plays Arabia.

The General 1.0:
- New xbow rush strategy. Civs will now pick between FC knights, xbows, or eagles for their rush. No drush or flush strats yet, but they will come.
- New pocket booming strats. Way too passive atm, but can be strong against a passive opponent.
- Tries to intelligently adjust its behavior depending on whether it thinks it needs to rush, defend, or boom.
- Now counters enemy military (finally). Can sometimes counter the wrong enemy in team games.
- More specific military training depending on the strategy (doesn't just spam knights and trash the whole game).
- Added deer pushing.
- Dynamically adjusts gathering percentages.
- Improved tech prioritization.
- Uses DUC dropsite placement.
- Uses DUC scouting (around town only atm) and sheep scouting.
- Gathers defense soldiers near front of base (still needs further optimization).
- Added Debug chats (see original post for details).
- Improved resign rules (not properly tested but "should" work better).

Re: The General 1.0

Posted: Tue Feb 02, 2021 9:36 am
by TheNightPanda
Do you plan to update it for DE? :) 0.9 seems to run though maybe not at full strength, but this version does not

Re: The General 1.0

Posted: Tue Feb 02, 2021 4:10 pm
by Leif Ericson
Yeah, I plan to adapt it for DE soon, probably after I optimize it for team games. I'm using a lot more DUC stuff than 0.9, so that might explain it.