LuSnake suitable for noob 6.91 2020/12/17

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: LuSnake suitable for noob 2.97

Post by LightTree »

Thx :).

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: LuSnake suitable for noob 2.98

Post by JackyLin »

LuSnake 2019/12/11 update 2.98
1. The farthest offensive range was changed from 255 to 480. (So you can play giant and oversized pictures)
There will no longer be strange retreats in the v1 mode.
3. In addition to the limit of 60% of the total population, the villagers will not exceed 255 now. (ai can only use up to 255 villagers)
The number of villagers in OS version no longer exceeds 120. (So there will be more people to send troops)

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: LuSnake suitable for noob 2.982

Post by JackyLin »

LuSnake 2019/12/13 emergency update version 2.982
1. Fix the bug that LuSnake can only detect p1 TC explosion, tower attack, pressure reduction, and front.
2. Fixed a bug where LuSnake would not detect opponents using walls only to surround their homes.

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: LuSnake suitable for noob 3.0

Post by JackyLin »

LuSnake 2019/12/16 update version 3.0
I. When I am in the house, I will go straight.
2. Now the sheep control is better.
Three. Now pulling pigs will not be polio.
4. Improve the early deployment.
V. Resources will now be reserved at some moments to upgrade technology. (For example, the spear and spearmen were always unable to rise due to the exhaustion of resources)
6. Improve the judgment of retreat again.
7. Corrected the error of archers after the Bulgarian castle era. (Meanwhile, fix the bug that no crossbowmen will appear in the Lithuanian city.)
Note: DE mod needs to be re-subscribed to be the latest version.

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Esty
Waheguru
Posts: 1159
Joined: Wed Dec 30, 2015 7:37 am

Re: LuSnake suitable for noob 3.0

Post by Esty »

Thx Jacky_Lin
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: LuSnake suitable for noob 3.1

Post by JackyLin »

LuSnake 2019/12/18 update 3.1
1. Improve the way you control food again.
2. Now some soldiers will be dispatched in the castle era.
3. Now I am no longer out of Chincha.
4. Improve deployment in non-straight cities.
Five. Reduce the frequency of long swords.
6. Now the non-straight city will send three villagers to build the first puppet and shooting range to grasp the fighter.
7. Now the first four TCs and the first castle will send three villagers to build and seize the fighter.
8. Two new commands have been added: 112 and 113. 112 makes LuSnake out of town, and 113 makes LuSnake out of town.

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wattle
Swami
Posts: 200
Joined: Fri Aug 15, 2014 1:06 pm
Location: Germany

Re: LuSnake suitable for noob 3.1

Post by wattle »

Good to see you so active :)

But common google, work a little more on the chinese translator :lol:
MangudAI-all-in (wip, to be continued, when I retire from work :P )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: LuSnake suitable for noob 3.1

Post by CheeseOnToast »

I think Jacky_Lin's English is better without the translator :D

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: LuSnake suitable for noob 3.1

Post by LightTree »

:lol:. Thx for the constant work :).

JackyLin
Forumer
Posts: 84
Joined: Mon Dec 10, 2018 2:55 am

Re: LuSnake suitable for noob 3.2

Post by JackyLin »

LuSnake 2019/12/24 update 3.2
1. Added four commands for human teammates to control ai:
31 = Offensive now
45 = Retreat now
36 = No offense allowed
23 = Cancel off offense

2. Remove the 1,000, 2300, and 2400 sub-versions.
3. Reduce the intensity of the 1100 and 1200 versions.
3. Added 1300, 2900, 3000 version.
4. The technology that needs to be developed before launching the general attack no longer has heavy investment, heavy crossbow, fortress, spear elephant, grass rider, ranger, horse bow. (Too expensive, 1v1 can't be developed without cheating)
5. Improve the way we control food again.
6. Now I will be afraid of Xue.
7. In the city, more villagers will be dispatched to build period buildings in the feudal era.
8. Except for Teutonic, all civilized emperors will now have fled.
Nine. Correct the mistake that Bulgaria, Tatar, Cuman, and Lithuania will send troops early. (important!)
Ten. No more riding on the grass.
11. Persia, Byzantium, and India will now send out soldiers when they are emperors. (Previously only Super and 1vN modes would be available)

Note: DE mod has BUG. Subscribers will not update automatically. You need to subscribe again to be the latest version. This update is important, be sure to reorder!

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