Beginner human tactics 6.8 2020/04/17

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JackyLin
Forumer
Posts: 79
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.5 2020/04/14

Post by JackyLin »

Beginner 2020/04/14 update version 6.5
1. Now the Emperor era will save resources to raise the silver crown and gold crown.
2. Fixed an error in which the enemy arms types could not be detected in the era of the emperor, and the pikemen and rogue horses could not be launched.
3. Fixed a bug where only villages and soldiers would appear in the main TC when they only appeared against humans. (Not sure if it is fixed)

JackyLin
Forumer
Posts: 79
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.6 2020/04/15

Post by JackyLin »

Beginner 2020/04/15 update version 6.6
1. Try again to fix a bug where only villages and soldiers will appear in the main TC when they are fighting against humans. (Not sure if it is fixed)

JackyLin
Forumer
Posts: 79
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.7 2020/04/16

Post by JackyLin »

Beginner 2020/04/16 update version 6.7
1. Improve the way to avoid TC, tower and castle.
2. Maya and China are now starting to build houses instead of killing sheep directly.
3. If there is no shooting range now, armor will be used to counter the gunmen.
4. Now in the feudal era, as long as the opponent has a spearman, he will immediately send out spearmen, flesh horses, and eagles to rebel against it, instead of waiting for more than four.
5. In the feudal era, as long as the opponent has a knight, he will immediately send out a spearman to counter, instead of waiting for more than two.
Six. Close a large number of post-arms control codes, which means that Beginner is less likely to have bugs in the later period.
7. The number of garrisons that cavaliers and meat horses evaded TC increased from 2 to 4.
8. Fix the error that two mines will be built at one time after sealing. (If the first building was not built into the stone factory due to some accidents)

el+noob
Swami
Posts: 141
Joined: Sun Jan 06, 2013 11:25 am

Re: Beginner human tactics 6.7 2020/04/16

Post by el+noob »

beginner can beat barbarian. I think you should make mills when the farms are far from the urban center, it would help you a lot to gather food
Attachments
barbarian vs beginer.rar
(688.35 KiB) Downloaded 7 times

JackyLin
Forumer
Posts: 79
Joined: Mon Dec 10, 2018 2:55 am

Re: Beginner human tactics 6.8 2020/04/17

Post by JackyLin »

Beginner 2020/04/17 update version 6.8
1. Turn off a large number of post-arms control codes again, which means that Beginner will be less prone to BUG in the later period.

Aynshtaynn
Forumer
Posts: 19
Joined: Thu Aug 01, 2019 12:49 am

Re: Beginner human tactics 6.8 2020/04/17

Post by Aynshtaynn »

Very good ai even in AoC. Tested against Barbarian twice, started well, but fell down in late game in both games somehow. It has beautiful micro though, like beautiful can't even describe it :D
One thing I noticed is, your AIs do "Sanyang Kaitai" quite often(killing 3 sheeps at once). Both Beginner and LuSnake.
Edit: They kill the last 3-4 sheeps at the same time specifically, as far as I noticed

I'm testing Beginner against Snake, though I'm not completely sure what the differences are. :unsure:
Edit: Beginner clicks Castle age a little too late.

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