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Re: Beginner human tactics 6.5 2020/04/14

Posted: Tue Apr 14, 2020 2:05 am
by JackyLin
Beginner 2020/04/14 update version 6.5
1. Now the Emperor era will save resources to raise the silver crown and gold crown.
2. Fixed an error in which the enemy arms types could not be detected in the era of the emperor, and the pikemen and rogue horses could not be launched.
3. Fixed a bug where only villages and soldiers would appear in the main TC when they only appeared against humans. (Not sure if it is fixed)

Re: Beginner human tactics 6.6 2020/04/15

Posted: Wed Apr 15, 2020 3:40 am
by JackyLin
Beginner 2020/04/15 update version 6.6
1. Try again to fix a bug where only villages and soldiers will appear in the main TC when they are fighting against humans. (Not sure if it is fixed)

Re: Beginner human tactics 6.7 2020/04/16

Posted: Thu Apr 16, 2020 8:44 am
by JackyLin
Beginner 2020/04/16 update version 6.7
1. Improve the way to avoid TC, tower and castle.
2. Maya and China are now starting to build houses instead of killing sheep directly.
3. If there is no shooting range now, armor will be used to counter the gunmen.
4. Now in the feudal era, as long as the opponent has a spearman, he will immediately send out spearmen, flesh horses, and eagles to rebel against it, instead of waiting for more than four.
5. In the feudal era, as long as the opponent has a knight, he will immediately send out a spearman to counter, instead of waiting for more than two.
Six. Close a large number of post-arms control codes, which means that Beginner is less likely to have bugs in the later period.
7. The number of garrisons that cavaliers and meat horses evaded TC increased from 2 to 4.
8. Fix the error that two mines will be built at one time after sealing. (If the first building was not built into the stone factory due to some accidents)

Re: Beginner human tactics 6.7 2020/04/16

Posted: Thu Apr 16, 2020 1:54 pm
by el+noob
beginner can beat barbarian. I think you should make mills when the farms are far from the urban center, it would help you a lot to gather food

Re: Beginner human tactics 6.8 2020/04/17

Posted: Fri Apr 17, 2020 9:45 am
by JackyLin
Beginner 2020/04/17 update version 6.8
1. Turn off a large number of post-arms control codes again, which means that Beginner will be less prone to BUG in the later period.

Re: Beginner human tactics 6.8 2020/04/17

Posted: Mon May 04, 2020 4:49 pm
by Aynshtaynn
Very good ai even in AoC. Tested against Barbarian twice, started well, but fell down in late game in both games somehow. It has beautiful micro though, like beautiful can't even describe it :D
One thing I noticed is, your AIs do "Sanyang Kaitai" quite often(killing 3 sheeps at once). Both Beginner and LuSnake.
Edit: They kill the last 3-4 sheeps at the same time specifically, as far as I noticed

I'm testing Beginner against Snake, though I'm not completely sure what the differences are. :unsure:
Edit: Beginner clicks Castle age a little too late.

Re: Beginner human tactics 6.9 2020/10/30

Posted: Fri Oct 30, 2020 4:11 am
by JackyLin
Beginner 2020/10/30 update version 6.9
1. Fix the problem that the Byzantine Golden Crown will not deposit funds for research and development.
2. The preservation resources of science and technology are updated in response to the version.

Re: Beginner human tactics 6.9 2020/10/31

Posted: Fri Oct 30, 2020 8:21 pm
by JackyLin
2020/10/31
Fix a syntax error due to Const's repetition.

Re: Beginner human tactics 6.9 2020/10/31

Posted: Fri Nov 06, 2020 4:14 am
by Felipe_EL_Guapo
Good to see you back man. Thanks. This AI has much human-like behaviour.

Re: Beginner human tactics 6.9 2020/10/31

Posted: Tue Dec 20, 2022 6:32 pm
by Leif Ericson
Here is a new version of Beginner created by TheKnightPanda, which replaces Beginner's scouting method (which cheats the location of the enemy TC through the fog of war) with scouting code from TheKnightPanda's in progress AI called Skynet. I am using this version of Beginner in the AI ladder.